Apparently, this user prefers to keep an air of mystery about them.
3 How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front? mar 1 '11
3 Restrict movement within a radius mar 6 '11
1 Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes? jan 20 '14