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Jun
16
awarded  Popular Question
Mar
7
comment Which approach is better: Frequent small updates, or occasional large ones?
updates are painful as a developer. if you're in Beta, do more often for the users to keep them interested. thereafter, increasingly less as necessity subsides
Feb
4
revised BlitzMax - generating 2D neon glowing line effect to png file
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Feb
4
awarded  Scholar
Feb
4
comment BlitzMax - generating 2D neon glowing line effect to png file
doesn't answer the hard part, but a partial answer is better than none.. thanks :)
Feb
4
accepted BlitzMax - generating 2D neon glowing line effect to png file
Dec
3
awarded  Suffrage
Dec
3
comment BlitzMax - generating 2D neon glowing line effect to png file
the effect I'm looking for is a neon luminescence, not v3. I've reviewed techniques for what you cite as v1 and v2, and they aren't a match for what I'm trying to accomplish. See link in the first comment on the original question.
Dec
3
comment BlitzMax - generating 2D neon glowing line effect to png file
to clarify, I want something 2D like this 3D example from Nvidia
Dec
3
comment BlitzMax - generating 2D neon glowing line effect to png file
The design of this game is predicated around a lot of uniqueness in line architecture that is created on the fly. I've done the type of blitting your talking about, and yes it is very fast. Which is why I'd like to take a spritebatch approach, but will want to precache the motion animation of lines that are glowing in the manner described. Also, I want to nail a technique for this on principle, as a learning exercise.
Dec
3
awarded  Student
Dec
3
answered How to make Snake Body in Snake Game?
Dec
3
awarded  Supporter
Dec
3
comment Algorithm for generating a 2d maze
Love that site, used it many years ago.
Dec
3
asked BlitzMax - generating 2D neon glowing line effect to png file