Professionally, I'm a Site Reliability Engineer at Google. In previous jobs I was primarily a C++ software engineer working with embedded Linux devices. In my spare time (hah!), I like to develop video games.
103 When should I use a fixed or variable time step? jul 26 '10
28 Texture packing algorithm aug 16 '10
27 Doing powerups in a component-based system jun 20 '11
23 Spell casting - How to optimize damage per second nov 15 '10
20 How can you put all images from a game to 1 file? sep 25 '12
13 What scripting language should I choose for my game? aug 19 '10
13 Tool to create a bitmap font from a true type font sep 14 '10