Professionally, I'm a Site Reliability Engineer at Google. In previous jobs I was primarily a C++ software engineer working with embedded Linux devices. In my spare time (hah!), I like to develop video games.
108 When should I use a fixed or variable time step? Jul 26 '10
33 Texture packing algorithm Aug 16 '10
27 Doing powerups in a component-based system Jun 20 '11
23 Spell casting - How to optimize damage per second Nov 15 '10
21 How can you put all images from a game to 1 file? Sep 25 '12
16 What scripting language should I choose for my game? Aug 19 '10
15 Tool to create a bitmap font from a true type font Sep 14 '10