6,106 reputation
2042
bio website bartnett.com
location Brooklyn, NY
age 24
visits member for 3 years, 8 months
seen Jul 23 at 15:58

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Sep
5
revised Physics Loop in a NodeJS/Socket.IO Environment
added 1776 characters in body
Sep
3
revised Changing background music smoothly
added missing link, fixed up horrible grammar
Sep
3
revised Changing background music smoothly
clarified the language, made playlist discussion clearer
May
23
revised Getting Image From URL , Using curl in Cocos2dx C++
added 218 characters in body
Apr
24
revised Keeping raycast on the same level
added sphere check phase, pontificated on bypassing OverlapSphere check
Apr
24
revised Keeping raycast on the same level
added sphere check phase, pontificated on bypassing OverlapSphere check
Mar
8
revised Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel
Added physics-y part to answer
Feb
25
revised which courses in Computer Science are really needed for game development?
added 205 characters in body
Jan
18
revised What is an elegant way to localize level data?
grammar, clarity, organization, better question title
Jan
17
revised How do I gain access to objects in order to change their properties in Unity?
better title
Jan
14
revised Can other programs and tools be emedded in a video game for games downloaded on line?
grabbed up quote from comments
Jan
12
revised Game Development In C Only. Is it possible?
restructuring sentences for grammar and readability
Jan
12
revised Sound effects in separate thread?
added conditional to XACT recommendation
Jan
11
revised Sound effects system design
added 12 characters in body
Jan
9
revised Strategy for controlling the physics of a bike
fixed formatting and grammar, and elaborated on sentences to make what the answer was covering more clear
Jan
5
revised Making character's skills and abilities as commands, good practice?
added 49 characters in body
Jan
5
revised Making character's skills and abilities as commands, good practice?
apology for long-ass answer
Dec
7
revised Question on the implementation of my Entity System
added 75 characters in body
Oct
26
revised Ignore collisions with some objects in certain contexts
added 81 characters in body
Oct
26
revised Ignore collisions with some objects in certain contexts
correction