5,318 reputation
1434
bio website bartnett.com
location Brooklyn, NY
age 23
visits member for 2 years, 5 months
seen 1 hour ago
stats profile views 349

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


May
5
comment What are some common 3D modeling tools?
The sorts of questions that ask about what tools to use don't really fit well in this site since the answer to that question can change so rapidly and is almost always purely about opinion. There are plenty of websites that maintain lists of these sorts of things though. Here's one: gamefromscratch.com/page/Graphic-Applications.aspx
May
2
comment How do I determine if one value is within a certain range of another in Python
@Zolomon Maybe add a bit to your answer about how you can save on the cost of a sqrt call by comparing against the square of the radius?
May
2
comment How do I determine if one value is within a certain range of another in Python
Your title includes this text: "(How to say + or - in python)". Plus-or-minus is another name people give to a specific mathematical function. Do you know what the name of that function is?
Apr
28
comment Which framework need to choose?
The problem is just about any platform out there will do what you need it to do well enough. It really matters less than you may think it does. The specifics are in what kinds of games you want to make, what your current skills are, and what skills you want to develop. This makes the question more discussion oriented rather than being something that can have a specific answer. Visit this page on GPWiki to see a good starting point for researching your options with information on supported platforms, languages, and license/cost.
Apr
28
comment Which framework need to choose?
If you look at the FAQ for this site you'll see that questions like these are discouraged because they add a lot of redundant and easily out-of-date material to the site. There are plenty of resources on current engines and frameworks on sites like GPWiki. When you have a more specific problem while making your game, come on by! We like helping people solve their problems.
Apr
24
comment Sound Delay With AVAudio Player
+1 Because whatever else is contributing, part of this likely has to do with decoder delay since the file is an mp3, and it looks like the prepareToPlay message prepares the first frame of audio. Sound effects are usually stored in a format that takes little or no work to decode, or else decoded at load time and stored uncompressed in memory so they can be played instantly.
Apr
11
comment Is it possible to make isometric game of 200 * 200 tiles per map in Unity?
Can you elaborate with a little more than "make your own renderer" for the benefit of the asker and future readers? It's not like you can just toss Unity's renderer out the window. You have to change how you use it.
Apr
1
comment Rewrting a 2D Java game for mobile and desktop with midi & native elements
In that case sounds like you specifically need to figure out what to do with MIDI, right? Asking a question specifically about that will attract people who have worked with cross-platform MIDI apis.
Apr
1
comment Rewrting a 2D Java game for mobile and desktop with midi & native elements
Java is not JavaScript, and UnityScript is not JavaScript. Your point about familiarity with a brace-loving language applies to both UnityScript and C# and is valid, but it's important to be precise.
Apr
1
comment Rewrting a 2D Java game for mobile and desktop with midi & native elements
There are plenty of resources with information about available game dev tools, and nobody can give you any answer worth your reading time until you've dug in a little deeper and figured out what your exact technical problems are (like when you discover that Cocos2dx doesn't handle vector graphics for you). At which point you have to figure out if vector graphics are a hard requirement for you or not. Sorry if this sounds blunt, want to make sure you're getting the best info you can for yourself.
Apr
1
comment Rewrting a 2D Java game for mobile and desktop with midi & native elements
It sounds like you're mainly asking, "What engine should I use?" which isn't a very useful question to ask, and the FAQ asks that you refrain from asking such questions.
Mar
30
comment Proper opengl learning curve + tools
possible duplicate of Good resources for learning modern OpenGL (3.0 or later)?
Mar
29
comment Player positions in a race game through arrays or…?
@kidshenlong "Garbage" as in, little bits of memory that the garbage collector has to find and clean up later which were allocated while enumerating through a collection using Linq. Here's the List<T> documentation: msdn.microsoft.com/en-us/library/w56d4y5z.aspx
Mar
29
comment Player positions in a race game through arrays or…?
Why Linq, when List<T> has a perfectly fine Sort method? I like Linq and use it a lot, but it's also more likely to create garbage. Sort is also clearer as to what's happening.
Mar
18
comment Flash game made with Flixel does not appear when using regular zoom
Also note that the AS3 compiler couldn't really deduce if 50 is a Number or a uint in this case. Positional arguments generally aren't repositionable in a language, but a pattern you'll see in other languages (like Python) is that keyword arguments or arguments you specify by name at the call site don't have to keep the same position. Example: If Flixel were written in Python or if AS3 supported keyword args, you could write something like init(640, 480, PlayState, GameFramerate=50, FlashFramerate=50); and get the behavior you were expecting.
Mar
15
comment unity3d nullreferenceexception
Also, Bogdan is on the right track--it's highly likely that your MeshFilter is null because public arrays on MonoBehaviours such as Meshes basically always get assigned a reference at runtime, even if the length is 0.
Mar
15
comment unity3d nullreferenceexception
Voting to close as "Too localized." The purpose of this site isn't best used for helping figure out small errors like a NullReferenceException.
Mar
10
comment Unity: OnCollisionEnter not called
Good bullet points to add: Each object's respective layer must be enabled for collision in the PhysicsManager, and the ability of an object to collide with another is further defined by the collision action matrix at the bottom of this page: docs.unity3d.com/Documentation/Components/…
Mar
9
comment Deep copying or cloning in actioscript 3
@James If you want to make it more elegant, extend Image/TiledSpriteMap/whatever you're using and write a clone() method for it that also sets the frames for the new clone.
Mar
8
comment java.lang.RuntimeException: Unable to instantiate activity ComponentInfo
Welcome to GDSE, Maan. In order for StackExchange to be an effective resource, it's important that you ask questions about specific problems in such a way that other users can find them later if they run into similar problems. It's also important to take note of steps you've already taken to solve the problem yourself instead of just pasting a stack trace. Check out the FAQ