6,013 reputation
2040
bio website bartnett.com
location Brooklyn, NY
age 24
visits member for 3 years, 4 months
seen Apr 14 at 0:29

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Jan
9
reviewed Close Multipule VBO in Opengl
Jan
9
reviewed Reviewed Design of a turn-based game where actions have side-effects
Jan
9
comment Design of a turn-based game where actions have side-effects
Hello Apis Utilis, and welcome to GDSE. Your question is well written, and it's great that you referenced the related questions. However, your question is covering a lot of different problems, and to fully cover it, a question would probably need to be enormous. You may still get a good answer, but yourself and the site will benefit if you break down your problem some more. Maybe start with building a simpler game and build up to Dominion?
Jan
9
reviewed No Action Needed How To show document directory save image in thumbnail in cocos2d class
Jan
9
awarded  Custodian
Jan
9
reviewed Reviewed Strategy for controlling the physics of a bike
Jan
9
revised Strategy for controlling the physics of a bike
fixed formatting and grammar, and elaborated on sentences to make what the answer was covering more clear
Jan
9
awarded  Custodian
Jan
9
reviewed Close How do I export an animated scene with a rigged character and dds textures to blender from 3DSMAX 7?
Jan
9
comment Component-based object, traversal?
Also, what you're describing isn't really what folks traditionally consider a component system for game entities. Components are generally given to an object via aggregation/composition rather than inheritance. Also, if you're planning to do "mixins" with C++ multiple inheritance, you want to keep it lightweight. GameObject and Renderable sound pretty heavy.
Jan
9
comment Component-based object, traversal?
This is a well-written question, but it is also one that has been discussed a lot before (gamedev.stackexchange.com/questions/13797/… and gamedev.stackexchange.com/questions/31473/… are good places to start). There's a few different ways you could go about it, and many questions on this site cover your options.
Jan
8
comment Is there a sound library for C to generate sound samples from code?
+1 for rolling your own. I'm not seeing many Linux libs that would support NSF. But, here's the spec: webcache.googleusercontent.com/…
Jan
7
comment Game loop, how to check for conditions once, do something, then not do it again
Can I suggest the do{} while(0) idiom? I know I'd personally screw something up and put a semicolon where I shouldn't. Cool macro though, bravo.
Jan
6
awarded  Enlightened
Jan
6
awarded  Nice Answer
Jan
5
answered How do I pass arguments to an XNA Game executable?
Jan
5
revised Making character's skills and abilities as commands, good practice?
added 49 characters in body
Jan
5
revised Making character's skills and abilities as commands, good practice?
apology for long-ass answer
Jan
5
answered Making character's skills and abilities as commands, good practice?
Dec
25
awarded  Nice Answer