6,106 reputation
2042
bio website bartnett.com
location Brooklyn, NY
age 24
visits member for 3 years, 8 months
seen Jul 23 at 15:58

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Jan
28
comment Transfering a game from Python to C
This is fundamentally a hybrid "what tool should I use" and a "how do I get started" type of question, both of which have been deemed not useful on this site. If you google around for 2D game libs in C, you'll find there are plenty to choose from that are great.
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
+1 Rule of thumb: Are you simultaneously dealing with the notion of both tiles and vertices? It's probably an off-by-one error.
Jan
20
comment Is there a centralized achievement system for browserbased onlinegames
@rubo77 Kongregate has Flash, Unity, and HTML5 games. kongregate.com/html5-games
Jan
18
revised What is an elegant way to localize level data?
grammar, clarity, organization, better question title
Jan
17
revised How do I gain access to objects in order to change their properties in Unity?
better title
Jan
15
awarded  Nice Answer
Jan
15
comment Flixel Development in Ubuntu/Linux
Be sure to put an answer down and accept it.
Jan
15
comment Flixel Development in Ubuntu/Linux
Double check your compile flags. There's some weirdness where you may not be statically linking something you should be.
Jan
15
answered Location-based mobile game without data plan
Jan
14
comment Can other programs and tools be emedded in a video game for games downloaded on line?
@Qqwy That's a good way to put it, pulling your comment into the answer.
Jan
14
revised Can other programs and tools be emedded in a video game for games downloaded on line?
grabbed up quote from comments
Jan
14
comment Flixel Development in Ubuntu/Linux
Have you tried just writing your code in a plain old text editor and compiling with mxmlc at the command line?
Jan
12
revised Game Development In C Only. Is it possible?
restructuring sentences for grammar and readability
Jan
12
comment Sound effects in separate thread?
@AndrewRussell I did make an assumption in my answer that it would be a XNA4 XBLIG or windows desktop game, so I revised the answer. It's news to me that windows phone doesn't support it though, thanks for the heads up on that one. I've only toyed with XNA graphics on Windows phone.
Jan
12
revised Sound effects in separate thread?
added conditional to XACT recommendation
Jan
11
answered Can other programs and tools be emedded in a video game for games downloaded on line?
Jan
11
answered Sound effects in separate thread?
Jan
11
comment Sound effects system design
@golergka Edited answer, forgot a crucial don't: "they don't place little "SOUND EFFECT INSTANCE" cues all over the timeline"
Jan
11
revised Sound effects system design
added 12 characters in body
Jan
11
comment How can I instantiate my variables in Boo?
Also note that you should not directly instantiate classes inherited from MonoBehaviour, they are added to game objects via gameObjectRef.AddComponent[of PlayerAttributes]().