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Mar
9
comment Deep copying or cloning in actionscript 3
@James If you want to make it more elegant, extend Image/TiledSpriteMap/whatever you're using and write a clone() method for it that also sets the frames for the new clone.
Mar
8
revised Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel
Added physics-y part to answer
Mar
8
answered Revolve FlxSprites Around a Central FlxSprite in Flash Game made with Flixel
Mar
7
answered Deep copying or cloning in actionscript 3
Mar
7
comment Translating a terrains position using input in Unity 3D C#
You tacked a question about input onto the end of this one, and it seems to be unrelated unless you expand the scope of your main question.
Mar
4
comment Importing Fbx files
This question's a little too specific to your exact current compiler error, so it will likely be closed. If you'd like to get help before that happens, it'll help others help you if you put in your compile command, or if you're using an IDE, your list of linked libs. SceneContext:: is in the FBX lib, or is it part of some example common lib shared amongst the samples?
Mar
3
answered Are javascript MVC model implementations too slow for games?
Feb
28
awarded  Quorum
Feb
28
comment Are .sln / .csproj usefull for sharing the Unity project?
You should also be excluding the entire Library/ folder.
Feb
28
comment Are .sln / .csproj usefull for sharing the Unity project?
+1. These get regenerated all the time. Gitignore them.
Feb
28
comment Recommended 2D Game Engine for prototyping
@JamesMcMahon I appreciate your curiosity :) Could you ping me on chat about it? Also, wanna mention for future comment readers that I'd favor Flashpunk over Flixel nowadays between the two of them.
Feb
25
comment which courses in Computer Science are really needed for game development?
Anyone care to explain the downvotes? I expected it, but at least cite your reasons for the benefit of others.
Feb
25
revised which courses in Computer Science are really needed for game development?
added 205 characters in body
Feb
25
answered which courses in Computer Science are really needed for game development?
Feb
20
comment Is caching tiles like this a good idea?
I'm not sure what you're asking about. Are you wondering about run length encoding your tile data? Or sharing a pointer to similar tile data if said tile data takes up a lot of memory? Or something else?
Feb
20
comment What to use as a Box2D renderer in a release version?
@IonFarima Each object in your Box2D scene has a Body and Collision Shape associated with it that is used to determine its interactions and collisions with other bodies. The shape is not necessarily the same shape as the sprite/other visuals you associate the physics body with. So you turn on this debug renderer so you can see what the actual internal shapes Box2D is using to calculate collisions look like. Contact points are the points along bounding boxes where two bounding boxes have collided.
Feb
19
answered What to use as a Box2D renderer in a release version?
Feb
19
comment How does Minecraft update process work?
+1 for linking a Sparkle alternative for Windows.
Feb
14
comment In 2d game logic, should I use pixels or world coordinates?
That sounds like a good thing to me. I can't really oversell the flexibility aspect.
Feb
14
answered In 2d game logic, should I use pixels or world coordinates?