6,131 reputation
2042
bio website bartnett.com
location Brooklyn, NY
age 24
visits member for 3 years, 8 months
seen Jul 23 at 15:58

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Mar
4
comment Importing Fbx files
This question's a little too specific to your exact current compiler error, so it will likely be closed. If you'd like to get help before that happens, it'll help others help you if you put in your compile command, or if you're using an IDE, your list of linked libs. SceneContext:: is in the FBX lib, or is it part of some example common lib shared amongst the samples?
Mar
3
answered Are javascript MVC model implementations too slow for games?
Feb
28
awarded  Quorum
Feb
28
comment Are .sln / .csproj usefull for sharing the Unity project?
You should also be excluding the entire Library/ folder.
Feb
28
comment Are .sln / .csproj usefull for sharing the Unity project?
+1. These get regenerated all the time. Gitignore them.
Feb
28
comment Recommended 2D Game Engine for prototyping
@JamesMcMahon I appreciate your curiosity :) Could you ping me on chat about it? Also, wanna mention for future comment readers that I'd favor Flashpunk over Flixel nowadays between the two of them.
Feb
25
comment which courses in Computer Science are really needed for game development?
Anyone care to explain the downvotes? I expected it, but at least cite your reasons for the benefit of others.
Feb
25
revised which courses in Computer Science are really needed for game development?
added 205 characters in body
Feb
25
answered which courses in Computer Science are really needed for game development?
Feb
20
comment Is caching tiles like this a good idea?
I'm not sure what you're asking about. Are you wondering about run length encoding your tile data? Or sharing a pointer to similar tile data if said tile data takes up a lot of memory? Or something else?
Feb
20
comment What to use as a Box2D renderer in a release version?
@IonFarima Each object in your Box2D scene has a Body and Collision Shape associated with it that is used to determine its interactions and collisions with other bodies. The shape is not necessarily the same shape as the sprite/other visuals you associate the physics body with. So you turn on this debug renderer so you can see what the actual internal shapes Box2D is using to calculate collisions look like. Contact points are the points along bounding boxes where two bounding boxes have collided.
Feb
19
answered What to use as a Box2D renderer in a release version?
Feb
19
comment How does Minecraft update process work?
+1 for linking a Sparkle alternative for Windows.
Feb
14
comment In 2d game logic, should I use pixels or world coordinates?
That sounds like a good thing to me. I can't really oversell the flexibility aspect.
Feb
14
answered In 2d game logic, should I use pixels or world coordinates?
Feb
8
comment Need help with game development. (I know C++ and I need to learn an API)
"Getting started" questions are considered off topic on this site. Have you googled around and come across GamesFromScratch and GPWiki? Another result that came up and looked good was directxtutorial.com. There are also plenty of books on the API, look around.
Feb
8
comment What quality should my sounds be?
@DavidDimalanta WAV is generally much bigger than MP3, but with the upside that you don't have to decode it, just plop it in memory. Background music is generally compressed for this reason, as the stored audio gets longer, size adds up quickly. MP3 has problems with licensing and seamless looping as I mentioned in the asnwer though, so best avoid it if you can.
Feb
1
answered How to differentiate between instantiated objects in Unity?
Jan
30
awarded  Popular Question
Jan
29
comment Music and SFX Question on Memory Efficiency
possible duplicate of What quality should my sounds be?