5,318 reputation
1434
bio website bartnett.com
location Brooklyn, NY
age 23
visits member for 2 years, 5 months
seen 7 hours ago
stats profile views 351

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Feb
25
revised which courses in Computer Science are really needed for game development?
added 205 characters in body
Feb
25
answered which courses in Computer Science are really needed for game development?
Feb
20
comment Is caching tiles like this a good idea?
I'm not sure what you're asking about. Are you wondering about run length encoding your tile data? Or sharing a pointer to similar tile data if said tile data takes up a lot of memory? Or something else?
Feb
20
comment What to use as a Box2D renderer in a release version?
@IonFarima Each object in your Box2D scene has a Body and Collision Shape associated with it that is used to determine its interactions and collisions with other bodies. The shape is not necessarily the same shape as the sprite/other visuals you associate the physics body with. So you turn on this debug renderer so you can see what the actual internal shapes Box2D is using to calculate collisions look like. Contact points are the points along bounding boxes where two bounding boxes have collided.
Feb
19
answered What to use as a Box2D renderer in a release version?
Feb
19
comment How does Minecraft update process work?
+1 for linking a Sparkle alternative for Windows.
Feb
14
comment In 2d game logic, should I use pixels or world coordinates?
That sounds like a good thing to me. I can't really oversell the flexibility aspect.
Feb
14
answered In 2d game logic, should I use pixels or world coordinates?
Feb
8
comment Need help with game development. (I know C++ and I need to learn an API)
"Getting started" questions are considered off topic on this site. Have you googled around and come across GamesFromScratch and GPWiki? Another result that came up and looked good was directxtutorial.com. There are also plenty of books on the API, look around.
Feb
8
comment What quality should my sounds be?
@DavidDimalanta WAV is generally much bigger than MP3, but with the upside that you don't have to decode it, just plop it in memory. Background music is generally compressed for this reason, as the stored audio gets longer, size adds up quickly. MP3 has problems with licensing and seamless looping as I mentioned in the asnwer though, so best avoid it if you can.
Feb
1
answered How to differentiate between instantiated objects in Unity?
Jan
30
awarded  Popular Question
Jan
29
comment Music and SFX Question on Memory Efficiency
possible duplicate of What quality should my sounds be?
Jan
28
comment Transfering a game from Python to C
This is fundamentally a hybrid "what tool should I use" and a "how do I get started" type of question, both of which have been deemed not useful on this site. If you google around for 2D game libs in C, you'll find there are plenty to choose from that are great.
Jan
25
comment OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call
+1 Rule of thumb: Are you simultaneously dealing with the notion of both tiles and vertices? It's probably an off-by-one error.
Jan
20
comment Is there a centralized achievement system for browserbased onlinegames
@rubo77 Kongregate has Flash, Unity, and HTML5 games. kongregate.com/html5-games
Jan
18
revised What is an elegant way to localize level data?
grammar, clarity, organization, better question title
Jan
17
revised How do I gain access to objects in order to change their properties in Unity?
better title
Jan
15
awarded  Nice Answer
Jan
15
comment Flixel Development in Ubuntu/Linux
Be sure to put an answer down and accept it.