| bio | website | bartnett.com |
|---|---|---|
| location | Brooklyn, NY | |
| age | 23 | |
| visits | member for | 2 years, 5 months |
| seen | 7 hours ago | |
| stats | profile views | 351 |
Programmer/Sound Guy/Game Chef at Eppy Games
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Feb 25 |
revised |
which courses in Computer Science are really needed for game development? added 205 characters in body |
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Feb 25 |
answered | which courses in Computer Science are really needed for game development? |
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Feb 20 |
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Is caching tiles like this a good idea? I'm not sure what you're asking about. Are you wondering about run length encoding your tile data? Or sharing a pointer to similar tile data if said tile data takes up a lot of memory? Or something else? |
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Feb 20 |
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What to use as a Box2D renderer in a release version? @IonFarima Each object in your Box2D scene has a Body and Collision Shape associated with it that is used to determine its interactions and collisions with other bodies. The shape is not necessarily the same shape as the sprite/other visuals you associate the physics body with. So you turn on this debug renderer so you can see what the actual internal shapes Box2D is using to calculate collisions look like. Contact points are the points along bounding boxes where two bounding boxes have collided. |
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Feb 19 |
answered | What to use as a Box2D renderer in a release version? |
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Feb 19 |
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How does Minecraft update process work? +1 for linking a Sparkle alternative for Windows. |
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Feb 14 |
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In 2d game logic, should I use pixels or world coordinates? That sounds like a good thing to me. I can't really oversell the flexibility aspect. |
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Feb 14 |
answered | In 2d game logic, should I use pixels or world coordinates? |
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Feb 8 |
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Need help with game development. (I know C++ and I need to learn an API) "Getting started" questions are considered off topic on this site. Have you googled around and come across GamesFromScratch and GPWiki? Another result that came up and looked good was directxtutorial.com. There are also plenty of books on the API, look around. |
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Feb 8 |
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What quality should my sounds be? @DavidDimalanta WAV is generally much bigger than MP3, but with the upside that you don't have to decode it, just plop it in memory. Background music is generally compressed for this reason, as the stored audio gets longer, size adds up quickly. MP3 has problems with licensing and seamless looping as I mentioned in the asnwer though, so best avoid it if you can. |
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Feb 1 |
answered | How to differentiate between instantiated objects in Unity? |
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Jan 30 |
awarded | Popular Question |
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Jan 29 |
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Music and SFX Question on Memory Efficiency possible duplicate of What quality should my sounds be? |
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Jan 28 |
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Transfering a game from Python to C This is fundamentally a hybrid "what tool should I use" and a "how do I get started" type of question, both of which have been deemed not useful on this site. If you google around for 2D game libs in C, you'll find there are plenty to choose from that are great. |
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Jan 25 |
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OpenGL GL_TRIANGLE_STRIP creating grid with degenerate triangles / for one draw call +1 Rule of thumb: Are you simultaneously dealing with the notion of both tiles and vertices? It's probably an off-by-one error. |
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Jan 20 |
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Is there a centralized achievement system for browserbased onlinegames @rubo77 Kongregate has Flash, Unity, and HTML5 games. kongregate.com/html5-games |
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Jan 18 |
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What is an elegant way to localize level data? grammar, clarity, organization, better question title |
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Jan 17 |
revised |
How do I gain access to objects in order to change their properties in Unity? better title |
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Jan 15 |
awarded | Nice Answer |
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Jan 15 |
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Flixel Development in Ubuntu/Linux Be sure to put an answer down and accept it. |