6,191 reputation
2042
bio website bartnett.com
location Brooklyn, NY
age 25
visits member for 3 years, 10 months
seen Oct 17 at 15:33

Programmer/Sound Guy/Game Chef at Eppy Games

@michaelbartnett


Jul
23
awarded  Revival
Jul
2
awarded  Curious
Apr
16
awarded  Nice Answer
Mar
29
comment Basic hierarchical component access in Unity: GetComponent vs. Find
Have you read through the Scripting Reference docs for each of these three functions?
Feb
3
awarded  Popular Question
Jan
28
awarded  Pundit
Dec
29
awarded  Favorite Question
Dec
9
awarded  Popular Question
Dec
6
comment Why should I separate objects from rendering?
It would also be helpful if you provide an example of what you mean when you say you're not using the entity system pattern, and how you think that relates to whether or not you should separate the concern of rendering from the concern of entity/game logic.
Nov
30
awarded  Guru
Nov
29
awarded  Yearling
Oct
19
answered Coroutines in series
Oct
10
comment What input and window handler should I learn for complement OpenGL?
This is a "which technology should I use" question, and there's usually no definitive answer, so everyone just ends up posting their own opinions. StackExchange tries to encourage questions that can have a definitive answer.
Oct
1
comment Is a game view “stack” really a Stack?
+1 with the edit, "So yes, its still a stack, regardless of implementation. Its about access patterns." Stacks are most useful as a structural metaphor, not a rigid interface definition. Don't get caught up in design pattern jargon.
Sep
26
comment What makes game sound effects “good”?
Way too broad. Touches on both playback behavior, mixing levels, and aesthetics without any specificity beyond "cartoon-like style".
Sep
24
comment Maximum sensible audio sample rate
+1. You don't want to be setting everything at some maxed out sampling rate. You should encode each audio file based on its frequency content. Saves tons of memory. And it's not a fixed 0.5 * highest frequency in your spectrum analyzer. Sometimes you encode above, and sometimes you encode below the Nyquist. Use your ears.
Sep
18
comment What's the purpose of layers in map editors?
Correct, but maybe also mention the painter's algorithm and entity layers in your answer? I know the tutsplus article touches on it, but it's best to actually write out a full answer since you never know when a webpage you cite may disappear.
Sep
12
comment HTML5 Jump and Run Game Performance issues
Also, youtube.com/watch?v=hAzhayTnhEI&feature=plcp
Sep
12
comment do games use multiple threads to play music?
This is correct and thorough, but the major ideas might be a bit tough to grok if you're not already familiar with the subject material. Maybe some more organization, and headings to give future readers some anchoring concepts?
Sep
6
comment Physics Loop in a NodeJS/Socket.IO Environment
let us continue this discussion in chat