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Jun
30
revised Ignore collisions with some objects in certain contexts
oh god a multi-year bug
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Mar
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comment Basic hierarchical component access in Unity: GetComponent vs. Find
Have you read through the Scripting Reference docs for each of these three functions?
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Dec
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comment Why should I separate objects from rendering?
It would also be helpful if you provide an example of what you mean when you say you're not using the entity system pattern, and how you think that relates to whether or not you should separate the concern of rendering from the concern of entity/game logic.
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Oct
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answered Coroutines in series
Oct
10
comment What input and window handler should I learn for complement OpenGL?
This is a "which technology should I use" question, and there's usually no definitive answer, so everyone just ends up posting their own opinions. StackExchange tries to encourage questions that can have a definitive answer.
Oct
1
comment Is a game view “stack” really a Stack?
+1 with the edit, "So yes, its still a stack, regardless of implementation. Its about access patterns." Stacks are most useful as a structural metaphor, not a rigid interface definition. Don't get caught up in design pattern jargon.