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Jan
3
revised OpenGL ES 2.0: Understanding Perspective Projection Matrix
updated link to gluPerspective docs
Nov
29
awarded  Yearling
Oct
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awarded  Notable Question
Jun
30
revised Ignore collisions with some objects in certain contexts
oh god a multi-year bug
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Jan
12
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Dec
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Nov
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Jul
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Mar
29
comment Basic hierarchical component access in Unity: GetComponent vs. Find
Have you read through the Scripting Reference docs for each of these three functions?
Feb
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Jan
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Dec
6
comment Why should I separate objects from rendering?
It would also be helpful if you provide an example of what you mean when you say you're not using the entity system pattern, and how you think that relates to whether or not you should separate the concern of rendering from the concern of entity/game logic.
Nov
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awarded  Guru
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awarded  Yearling