| bio | website | bartnett.com |
|---|---|---|
| location | Brooklyn, NY | |
| age | 23 | |
| visits | member for | 2 years, 5 months |
| seen | 12 hours ago | |
| stats | profile views | 351 |
Programmer/Sound Guy/Game Chef at Eppy Games
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1d |
revised |
Getting Image From URL , Using curl in Cocos2dx C++ added 218 characters in body |
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May 5 |
comment |
What are some common 3D modeling tools? The sorts of questions that ask about what tools to use don't really fit well in this site since the answer to that question can change so rapidly and is almost always purely about opinion. There are plenty of websites that maintain lists of these sorts of things though. Here's one: gamefromscratch.com/page/Graphic-Applications.aspx |
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May 2 |
comment |
How do I determine if one value is within a certain range of another in Python @Zolomon Maybe add a bit to your answer about how you can save on the cost of a sqrt call by comparing against the square of the radius? |
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May 2 |
comment |
How do I determine if one value is within a certain range of another in Python Your title includes this text: "(How to say + or - in python)". Plus-or-minus is another name people give to a specific mathematical function. Do you know what the name of that function is? |
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Apr 28 |
comment |
Which framework need to choose? The problem is just about any platform out there will do what you need it to do well enough. It really matters less than you may think it does. The specifics are in what kinds of games you want to make, what your current skills are, and what skills you want to develop. This makes the question more discussion oriented rather than being something that can have a specific answer. Visit this page on GPWiki to see a good starting point for researching your options with information on supported platforms, languages, and license/cost. |
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Apr 28 |
comment |
Which framework need to choose? If you look at the FAQ for this site you'll see that questions like these are discouraged because they add a lot of redundant and easily out-of-date material to the site. There are plenty of resources on current engines and frameworks on sites like GPWiki. When you have a more specific problem while making your game, come on by! We like helping people solve their problems. |
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Apr 24 |
comment |
Sound Delay With AVAudio Player +1 Because whatever else is contributing, part of this likely has to do with decoder delay since the file is an mp3, and it looks like the prepareToPlay message prepares the first frame of audio. Sound effects are usually stored in a format that takes little or no work to decode, or else decoded at load time and stored uncompressed in memory so they can be played instantly. |
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Apr 24 |
revised |
Keeping raycast on the same level added sphere check phase, pontificated on bypassing OverlapSphere check |
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Apr 24 |
revised |
Keeping raycast on the same level added sphere check phase, pontificated on bypassing OverlapSphere check |
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Apr 24 |
answered | Keeping raycast on the same level |
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Apr 21 |
answered | Attach Transform to another GameObject |
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Apr 11 |
comment |
Is it possible to make isometric game of 200 * 200 tiles per map in Unity? Can you elaborate with a little more than "make your own renderer" for the benefit of the asker and future readers? It's not like you can just toss Unity's renderer out the window. You have to change how you use it. |
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Apr 1 |
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Rewrting a 2D Java game for mobile and desktop with midi & native elements In that case sounds like you specifically need to figure out what to do with MIDI, right? Asking a question specifically about that will attract people who have worked with cross-platform MIDI apis. |
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Apr 1 |
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Rewrting a 2D Java game for mobile and desktop with midi & native elements Java is not JavaScript, and UnityScript is not JavaScript. Your point about familiarity with a brace-loving language applies to both UnityScript and C# and is valid, but it's important to be precise. |
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Apr 1 |
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Rewrting a 2D Java game for mobile and desktop with midi & native elements There are plenty of resources with information about available game dev tools, and nobody can give you any answer worth your reading time until you've dug in a little deeper and figured out what your exact technical problems are (like when you discover that Cocos2dx doesn't handle vector graphics for you). At which point you have to figure out if vector graphics are a hard requirement for you or not. Sorry if this sounds blunt, want to make sure you're getting the best info you can for yourself. |
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Apr 1 |
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Rewrting a 2D Java game for mobile and desktop with midi & native elements It sounds like you're mainly asking, "What engine should I use?" which isn't a very useful question to ask, and the FAQ asks that you refrain from asking such questions. |
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Apr 1 |
awarded | Custodian |
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Apr 1 |
reviewed | Approve suggested edit on Rewrting a 2D Java game for mobile and desktop with midi & native elements |
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Mar 30 |
comment |
Proper opengl learning curve + tools possible duplicate of Good resources for learning modern OpenGL (3.0 or later)? |
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Mar 29 |
comment |
Player positions in a race game through arrays or…? @kidshenlong "Garbage" as in, little bits of memory that the garbage collector has to find and clean up later which were allocated while enumerating through a collection using Linq. Here's the List<T> documentation: msdn.microsoft.com/en-us/library/w56d4y5z.aspx |