| bio | website | cs.mu.oz.au/~mgiuca |
|---|---|---|
| location | Australia | |
| age | ||
| visits | member for | 2 years, 5 months |
| seen | Oct 10 '11 at 10:48 | |
| stats | profile views | 17 |
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Nov 29 |
awarded | Yearling |
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Oct 24 |
awarded | Nice Answer |
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Oct 10 |
awarded | Scholar |
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Oct 10 |
accepted | How can I convert .X files from text to binary form? |
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Jul 22 |
comment |
How can I convert .X files from text to binary form? Sorry I didn't reply: I have been away. I am exporting from Blender. I'm importing using Irrlicht, so I'm not writing either the exporter or importer. The model I am loading was extremely high poly (around 20,000) so perhaps that was the problem. @PatrickB thanks for the info on binary -- doesn't sound helpful then (if you post that as an answer I'll tick it). In the end, I gave up on .x and I'm using the B3D format instead -- it's much simpler but suits my needs. I can load the same very-high-poly model in a fraction of a second. |
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Jul 12 |
awarded | Student |
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Jul 11 |
asked | How can I convert .X files from text to binary form? |
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Jun 15 |
comment |
How are bullets simulated in video games? That wiki is a good read. |
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Jun 15 |
awarded | Supporter |
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Nov 29 |
awarded | Teacher |
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Nov 29 |
answered | Lost on OpenGL versions, which to start? |