3,653 reputation
11334
bio website krom.reveur.de
location Russia
age
visits member for 3 years, 11 months
seen 8 hours ago

Programmer of KaM Remake - kamremake.com


22h
revised OpenGL Question about scaling 3D Object
deleted 25 characters in body
22h
comment Dynamic Crafting Systems
Reminds me the Armadillo Run game. There are endless number of ways of making machinery from limited set of source materials. You can try and go this way, instead of "all resulting items are hardcoded in DB upfront".
1d
comment Problem with shooting projectiles at mouse cursor
What are these vars and how do they correspond with player position and mouse click position? worldPosition - playerPosition
1d
reviewed Approve suggested edit on Dealing with multiple scenes /levels
2d
revised What are the disadvantages and/or limitations of navigation meshes?
deleted 18 characters in body
2d
revised Need better resolution when using Unwrap UV in 3ds MAx
deleted 16 characters in body
2d
reviewed Close box2d bouncing ball
2d
reviewed Close OpenGL - Asteroids clone - shooting bullets from spaceship
2d
reviewed Leave Closed Performance differences when it comes to dynamic vector graphic between using OpenVG and OpenGL
2d
reviewed Approve suggested edit on Should I have multiple small textures or a single big one?
2d
revised How do I set a background image in OpenGL/GLFW?
added 24 characters in body; edited title
Oct
27
reviewed Leave Closed 3D Game development in Java
Oct
27
reviewed Edit How to manipulate browser pixels on different mobile devices
Oct
27
revised How to manipulate browser pixels on different mobile devices
deleted 137 characters in body
Oct
27
reviewed Close Euler angle and quaternion rotation
Oct
27
reviewed Close 3d game math problem
Oct
27
reviewed No Action Needed (libgdx) how to make an actor transmits the events it receives to its children?
Oct
27
reviewed No Action Needed Key mapping for a 2-players game
Oct
27
reviewed No Action Needed Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
Oct
27
revised Should FPS exceed ticks/second?
edited tags