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visits member for 4 years, 5 months
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Programmer of KaM Remake - kamremake.com


1d
comment In RecastNavigation, how can I make an agent idle after reaching its destination?
@Gruenwoldt: Without corridor reset agents were pushable, but they tried to return to their target position after the push, which is what I try to avoid as well.
May
2
comment Would flipping a sprite depending on direction be too inhibitive for modders?
See the gamedev.stackexchange.com/questions/63804/… for the answer
May
2
comment In RecastNavigation, how can I make an agent idle after reaching its destination?
As far as I can recall this is incomplete answer. I'm confused. Is this an answer or a comment to my answer below? Because you also need to reset agents corridor, so that the agents becomes truly idle (pushable).
May
2
revised How to write a script for circular motion?
Cleanup
May
1
reviewed Approve ThreadAffinity being changed by OpenGL / ChoosePixelFormat
May
1
reviewed Leave Open How do I create a message box that fires a callback on button press?
May
1
reviewed Approve Unity Issue with Vector3 and Transform
May
1
reviewed Approve UNITY IEnumerator Function
May
1
reviewed Approve Formula for Planetary Alignment
May
1
reviewed Edit Proper way to divide a 2D climbing animation in Unity3D
May
1
revised Proper way to divide a 2D climbing animation in Unity3D
Irrelevant/Incorrect tag
May
1
reviewed Approve How to use multiplication operation in game render delta time?
May
1
reviewed Approve Do I need licensing to use real city names in my game?
May
1
reviewed Approve Help on transition from one position to another
May
1
reviewed Approve How do I render an object's position trail of a constant length?
Apr
30
reviewed Approve Unity: Issue With Moving Game Object To Another
Apr
28
reviewed No Action Needed C# comparing alot of elements
Apr
28
awarded  Popular Question
Apr
25
reviewed Close Where can I find md2 models?
Apr
25
reviewed Looks OK I can't add script in unity