| bio | website | klaimsden.net |
|---|---|---|
| location | France | |
| age | 30 | |
| visits | member for | 2 years, 10 months |
| seen | 6 hours ago | |
| stats | profile views | 80 |
Making games with my bare hands. Building narratives with my forehead.
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May 13 |
revised |
OpenGL vs OGRE : Which is the best for beginner? it's OGRE not ORGE |
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May 13 |
suggested | suggested edit on OpenGL vs OGRE : Which is the best for beginner? |
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May 12 |
comment |
OpenGL vs OGRE : Which is the best for beginner? I don't agree with your statements and also I don't think the experience you are exposing have any meaning. Both Ogre and OGL requires that you have basic knowledge of how to talk to the graphic card, which don't mean you have to know OGL or DX but basically you have to know what they can do. At this point, Ogre adds a layers which a beginner will take months to setup correctly and that you can't see with an example you've setup in a month. It's always good to know OGL, but dismissing Ogre because of your experience don't mean anything. |
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May 7 |
revised |
Analytics for PC games: is there anything similar to localytics, flurry, etc? added explanations about steamworks access |
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May 7 |
answered | Analytics for PC games: is there anything similar to localytics, flurry, etc? |
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May 7 |
comment |
Analytics for PC games: is there anything similar to localytics, flurry, etc? @Crashworks I suspect most people to not read the comments, so I submitted an edit which add a clarification (which will be visible if peer aproved). |
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May 7 |
suggested | suggested edit on Analytics for PC games: is there anything similar to localytics, flurry, etc? |
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May 6 |
comment |
Analytics for PC games: is there anything similar to localytics, flurry, etc? You should add to this answer that to get access to Steamworks requires to be Greenlighted first. |
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Apr 1 |
awarded | Organizer |
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Apr 1 |
comment |
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game) I changed the tags because this question is about code, not game design. |
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Apr 1 |
revised |
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game) edited tags |
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Mar 27 |
comment |
Easy to use cross-platform 3D engines for C++ game development? Ogre have been used in mobile games with great success already. Also, there are plans to provide a way to strip more modules of ogre you don't want in the final binaries. Which makes me think Ogre on mobile is a good choice. Maybe more in tablets than in low-end hardware obviously. |
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Mar 8 |
accepted | How to manage different speed of actions in RogueLike games? |
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Mar 3 |
awarded | Good Question |
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Feb 4 |
awarded | Nice Answer |
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Jan 5 |
awarded | Good Answer |
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Jan 5 |
revised |
What are the pros and cons of HLSL vs GLSL vs cg? Updated with a note explaining why it depends. |
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Dec 8 |
comment |
What are the pros and cons of HLSL vs GLSL vs cg? Note: I chose OpenGL/GLSL in the end because of recent improvements and the need to make sure my game works on some non-MS tablets. |
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Nov 12 |
awarded | Popular Question |
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Sep 30 |
awarded | Popular Question |