1,453 reputation
522
bio website klaimsden.net
location France
age 30
visits member for 2 years, 10 months
seen 6 hours ago
stats profile views 80

Making games with my bare hands. Building narratives with my forehead.


May
13
revised OpenGL vs OGRE : Which is the best for beginner?
it's OGRE not ORGE
May
13
suggested suggested edit on OpenGL vs OGRE : Which is the best for beginner?
May
12
comment OpenGL vs OGRE : Which is the best for beginner?
I don't agree with your statements and also I don't think the experience you are exposing have any meaning. Both Ogre and OGL requires that you have basic knowledge of how to talk to the graphic card, which don't mean you have to know OGL or DX but basically you have to know what they can do. At this point, Ogre adds a layers which a beginner will take months to setup correctly and that you can't see with an example you've setup in a month. It's always good to know OGL, but dismissing Ogre because of your experience don't mean anything.
May
7
revised Analytics for PC games: is there anything similar to localytics, flurry, etc?
added explanations about steamworks access
May
7
answered Analytics for PC games: is there anything similar to localytics, flurry, etc?
May
7
comment Analytics for PC games: is there anything similar to localytics, flurry, etc?
@Crashworks I suspect most people to not read the comments, so I submitted an edit which add a clarification (which will be visible if peer aproved).
May
7
suggested suggested edit on Analytics for PC games: is there anything similar to localytics, flurry, etc?
May
6
comment Analytics for PC games: is there anything similar to localytics, flurry, etc?
You should add to this answer that to get access to Steamworks requires to be Greenlighted first.
Apr
1
awarded  Organizer
Apr
1
comment Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
I changed the tags because this question is about code, not game design.
Apr
1
revised Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
edited tags
Mar
27
comment Easy to use cross-platform 3D engines for C++ game development?
Ogre have been used in mobile games with great success already. Also, there are plans to provide a way to strip more modules of ogre you don't want in the final binaries. Which makes me think Ogre on mobile is a good choice. Maybe more in tablets than in low-end hardware obviously.
Mar
8
accepted How to manage different speed of actions in RogueLike games?
Mar
3
awarded  Good Question
Feb
4
awarded  Nice Answer
Jan
5
awarded  Good Answer
Jan
5
revised What are the pros and cons of HLSL vs GLSL vs cg?
Updated with a note explaining why it depends.
Dec
8
comment What are the pros and cons of HLSL vs GLSL vs cg?
Note: I chose OpenGL/GLSL in the end because of recent improvements and the need to make sure my game works on some non-MS tablets.
Nov
12
awarded  Popular Question
Sep
30
awarded  Popular Question