134 reputation
8
bio website en.wikipedia.org/wiki/…
location United States
age 17
visits member for 1 year, 8 months
seen Jun 19 at 22:24

Programming since September, 2012.

You know what they say about Java: That it's horrible. They say that it's horrible.


Jun
17
accepted Is it dramatically more efficient to have less BoxCollider2D's (for raycasting/custom physics)?
Jun
3
asked Is it dramatically more efficient to have less BoxCollider2D's (for raycasting/custom physics)?
Jun
3
accepted How can you have the Input Manager Axis values snap to 1 (or -1)?
Jun
3
awarded  Commentator
Jun
3
comment How can you have the Input Manager Axis values snap to 1 (or -1)?
Yes, that's what I'm looking for @Savlon. I think that should be the accepted answer if you would convert it to one.
Jun
1
revised How can you have the Input Manager Axis values snap to 1 (or -1)?
added 129 characters in body
Jun
1
comment How can you have the Input Manager Axis values snap to 1 (or -1)?
This is more for curiosity, it seems crazy that this option isn't available in the manager
Jun
1
comment How can you have the Input Manager Axis values snap to 1 (or -1)?
That's too bad, I'm really disappointed there isn't such a trivial setting available
Jun
1
asked How can you have the Input Manager Axis values snap to 1 (or -1)?
Jun
1
accepted Is Physics2D.BoxCast a safe alternative to a row of raycasting?
May
31
comment Is Physics2D.BoxCast a safe alternative to a row of raycasting?
Not to nitpick, but the size is actually a vector 2--feel free to refer to my comment explaining the parameters
May
31
comment Is Physics2D.BoxCast a safe alternative to a row of raycasting?
An explanation of the parameters; Origin: The point in space for the box to be created around. Size: A Vector2 containing the width and height of a box. (The box streches out from the origin equal to one half of x and one half of y in their respective directions) Angle: A float containing how much the box should be rotated on the origin. Direction: A Vector2 specifying the direction to "drag" the box along. (The x and y are used to create the slope of a line, and the direction is the angle of that slope.) The rest of the parameters are well explained on Unity's scripting reference.
May
29
awarded  Citizen Patrol
May
29
comment Is Physics2D.BoxCast a safe alternative to a row of raycasting?
The parameters explained here as an example are not consistent to that of Physics2D.BoxCast
May
20
revised Is Physics2D.BoxCast a safe alternative to a row of raycasting?
deleted 241 characters in body
May
20
asked Is Physics2D.BoxCast a safe alternative to a row of raycasting?
May
19
awarded  Scholar
May
19
accepted Unity3D Tag as a public variable in editor
May
19
comment Unity3D Tag as a public variable in editor
It would save time editing. If I decide to change a tag's name now, I don't have to run through every script that uses it and change the names to match.
May
16
awarded  Student