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seen Aug 7 '10 at 20:20

please delete me


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awarded  Popular Question
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19
awarded  Yearling
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Jul
23
comment What are good games to “earn your wings” with?
qntm.org/hatetris (okay it lacks the theme music, but I just wanted to link it...)
Jul
23
comment Social Gaming Beyond Flash?
You assume the plugin works for everyone, and on all devices that you want.If something breaks, and it ends up being the plugin (or any other third party thing really), you can't fix the problem. You have to wait for them to. If your business model depends on how the third party does business, who's to say they won't change something that inadvertendly screws you over? Suddenly the plugin does so and so to a user's browser, and people hate it and block it. You take the risk that some other company will play nice with everyone. This probably doesn't apply to social games as much, but still.
Jul
22
comment Social Gaming Beyond Flash?
I don't like installing plugins unless I have to. I'm lazy and I don't want to have to keep installing the plugin on every computer I use. Sometimes, I'm not even allowed to install the plugin. As for a developer perspective, there are risks in depending on third party plugins. You give up some of the control.
Jul
21
awarded  Nice Question
Jul
21
comment What are good games to “earn your wings” with?
+1 Breakout was the first game I made =). Also, I agree on trying to recreate early video games (with your own twists!). Focus on concepts, not assets.
Jul
21
comment What are good games to “earn your wings” with?
Agreed, a bit overwhelming for people just starting out. Too many concepts all at once. Start with something that's just scoring and input. Then make a game that does 1 or 2 new things, like collision detection and enemies. Keep picking games that build on concepts you know but introduce something you don't; if you don't know any, you shouldn't try it. Keep it simple.
Jul
21
comment Creating meaningful and engaging quests
I won't argue about obstacles or skills, as different genres define these differently. However, puzzle solving is a good point. I think certains games could benefit from quests that are in some form a puzzle. Single player RPGs use puzzles all the time, but it probably doesn't fit in with MMORPGs in general. And repetitive grind is exactly what brought up this question; what sorts of quests have people seen that weren't just a grind?
Jul
21
comment Creating meaningful and engaging quests
+1, this is the sort of thing I'm thinking about. Giving players options, alternative ways to finish quests, allows the quest to be replayed. If a player's actions actually has an effect on how the rest of his game progresses, the player should be more interested in how he handles the quest. There are ways to enhance the gameplay of a quest, that doesn't boil down wrapping simple tasks in fancy words. It's supposed to be a video game after all, not a movie.
Jul
21
awarded  Student
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21
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Jul
21
asked Creating meaningful and engaging quests
Jul
21
answered Level Design Tips
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20
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