| bio | website | magnimedia.no |
|---|---|---|
| location | Norway | |
| age | 27 | |
| visits | member for | 2 years, 6 months |
| seen | May 10 at 21:09 | |
| stats | profile views | 47 |
I don't have anything to say, because whatever I write here will be obsolete in two weeks!
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Jan 30 |
comment |
Does it require any license to use soccer players and teams names in a paid or free game? @Noctrine - The circumstances aren't different. The logos presented IN the game are ONLY of those teams they have a license with. The teams that they do not have a license with have no representation in the SOLD game at all. They ONLY appear in the after release FREE REAL NAME database, which is released by the actual developer. I'm not sure how it is the past few years, if they have got a license for every single team and that's what you mean, but a few years ago they barely had a license for any team. |
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Jan 29 |
comment |
Does it require any license to use soccer players and teams names in a paid or free game? Actually "giving it away" is something that helps other games (like Pro Cycling Manager for instance) release FREE real name databases after the game has been released. Databases that are updated with the rider and team names that they didn't get the license for. You see the team and player names everywhere, they don't own the names being mentioned. They own the names being profited from. If you give stuff away containing their name, you're safe. That's how it's always been. If you made a manchester united shirt yourself and gave it away, that would not get you in trouble, but selling it would |
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Jan 21 |
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Dealing with occlusion in an isometric sandbox game @jedediah Going with a 45 degree angle (that is, from each bottom corner to the middle of screen) is a decent solution of what could be unhidden. Of course this is totally project dependent. As to what shouldn't be transparent, you could have special objects which the rendering refuses to make transparent. There's always a way. |
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Jan 21 |
answered | Dealing with occlusion in an isometric sandbox game |
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Jan 21 |
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Dealing with occlusion in an isometric sandbox game Not sure if his question was about hiding stuff as much as revealing the stuff that is behind it (eg. the player, mobs, etc) and still be able to affect the "blocks" that are transparent. |
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Jan 8 |
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What kind of hardware would be required to render an Earth sized minecraft like map? Have you tried Google Earth? |
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Nov 26 |
awarded | Yearling |
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Nov 13 |
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Fastest way to group units that can see each other? I think this question is general enough that it could get better answers in stackoverflow, or maybe even math (set theory?). It isn't game development specific is my point. |
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Nov 11 |
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Is it possible to develop multiplayer games with HTML5? @bummzack oh and server side javascript IS the main reason why MULTIPLAYER browser games suddenly became a piece of cake. |
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Nov 10 |
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Is it possible to develop multiplayer games with HTML5? @bummzack JS is a part of HTML5 if you consider the HTML5 "suite", which consists of, as you mentioned, webgl, audio, video, websql, as well as a uniform DOM and manipulator functions. |
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Nov 10 |
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Isometric game engine in JavaScript/HTML5 @RandolfRichardson Something like that. Technically Zynga didn't make it "closed source" they just prevented anyone from buying it. As it was made with node.js and html5/js it wasn't really compilable, so it would always remaing open, just not available to anyone with money. |
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Nov 10 |
awarded | Critic |
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Nov 10 |
revised |
Is it possible to develop multiplayer games with HTML5? added 1486 characters in body |
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Nov 10 |
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Is it possible to develop multiplayer games with HTML5? @arrrrgv updated post with answer to your question |
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Nov 10 |
revised |
Is it possible to develop multiplayer games with HTML5? added 1486 characters in body |
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Nov 10 |
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Is it possible to develop multiplayer games with HTML5? @eBusiness what I mean by easy is that it's so condensed in terms of programming, and its use cases are documented to death. You can always find a tutorial or a function that does what you want. And it's easy to set up (you don't need to, it's already in the browser). |
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Nov 8 |
answered | Is it possible to develop multiplayer games with HTML5? |
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Nov 8 |
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Is it possible to develop multiplayer games with HTML5? web sockets are inherently unsafe for any application, which is the reason why the planned implementation was abandoned by so many browsers. you can't allow an environment which gets access to "anywhere" and at the same time can take input from "anywhere". |
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Nov 7 |
answered | What special requirements are there for making game art that supports High Definition? |
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Nov 5 |
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Isometric game engine in JavaScript/HTML5 @RandolfRichardson You still had to pay for it (it wasn't free), but it wasn't even released yet I think. |