| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 5 months |
| seen | 3 hours ago | |
| stats | profile views | 47 |
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Nov 23 |
awarded | Notable Question |
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Aug 30 |
awarded | Popular Question |
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Feb 13 |
awarded | Popular Question |
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Nov 23 |
awarded | Yearling |
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Oct 28 |
awarded | Critic |
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Oct 23 |
accepted | 3D Flight Path Generation and applying a curve to x,y,z |
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Oct 23 |
comment |
3D Flight Path Generation and applying a curve to x,y,z I am very impressed by your answer. I managed to reverse engineer the XNA DirectX implementation and port it to my desired environment. This is a brilliant algorithm for smoothing, even if I was hoping for something a bit more powerful in terms of curve width, but I can work with this. Thank you |
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Oct 22 |
asked | 3D Flight Path Generation and applying a curve to x,y,z |
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Jan 12 |
awarded | Teacher |
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Jan 12 |
revised |
HTML5 - check if font has loaded added 324 characters in body |
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Jan 12 |
revised |
HTML5 - check if font has loaded added 853 characters in body; added 31 characters in body |
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Jan 12 |
revised |
HTML5 - check if font has loaded added 171 characters in body |
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Jan 12 |
comment |
HTML5 - check if font has loaded As for "Is there a way I can use a default font until it is loaded in?" - "If the font-face is not available, it takes up the font-face of the parent element" |
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Jan 11 |
accepted | OpenGL ES Shader help (Blending) |
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Jan 11 |
comment |
OpenGL ES Shader help (Blending) Thanks Roger! your advice made me realise that the non transparent texture was being passed through an alternate draw list, which it turns out; does not have the correct blend mode enabled. This 3d world I have dived into is so hectic! :-D |
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Jan 11 |
comment |
OpenGL ES Shader help (Blending) Switching around the multiplication does not help either, even if a colour is applied. |
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Jan 11 |
comment |
OpenGL ES Shader help (Blending) Actually .. after testing this further; changing vec4(colour,1) to vec4(colour,0.5) only works on my textures with an alpha channel. Any texture which does not have transparency no longer applies this effect. Very strange, any idea what's going wrong there? |
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Jan 11 |
comment |
OpenGL ES Shader help (Blending) I really think it is time for me to get some sleep |
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Jan 11 |
revised |
OpenGL ES Shader help (Blending) deleted 245 characters in body; added 8 characters in body |
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Jan 11 |
revised |
OpenGL ES Shader help (Blending) added 7 characters in body; added 120 characters in body; added 37 characters in body; added 28 characters in body; added 9 characters in body |