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visits member for 3 years, 5 months
seen May 28 '13 at 1:42

Oct
28
awarded  Popular Question
Nov
23
awarded  Notable Question
Aug
30
awarded  Popular Question
Feb
13
awarded  Popular Question
Nov
23
awarded  Yearling
Oct
28
awarded  Critic
Oct
23
accepted 3D Flight Path Generation and applying a curve to x,y,z
Oct
23
comment 3D Flight Path Generation and applying a curve to x,y,z
I am very impressed by your answer. I managed to reverse engineer the XNA DirectX implementation and port it to my desired environment. This is a brilliant algorithm for smoothing, even if I was hoping for something a bit more powerful in terms of curve width, but I can work with this. Thank you
Oct
22
asked 3D Flight Path Generation and applying a curve to x,y,z
Jan
12
awarded  Teacher
Jan
12
revised HTML5 - check if font has loaded
added 324 characters in body
Jan
12
revised HTML5 - check if font has loaded
added 853 characters in body; added 31 characters in body
Jan
12
revised HTML5 - check if font has loaded
added 171 characters in body
Jan
12
comment HTML5 - check if font has loaded
As for "Is there a way I can use a default font until it is loaded in?" - "If the font-face is not available, it takes up the font-face of the parent element"
Jan
11
accepted OpenGL ES Shader help (Blending)
Jan
11
comment OpenGL ES Shader help (Blending)
Thanks Roger! your advice made me realise that the non transparent texture was being passed through an alternate draw list, which it turns out; does not have the correct blend mode enabled. This 3d world I have dived into is so hectic! :-D
Jan
11
comment OpenGL ES Shader help (Blending)
Switching around the multiplication does not help either, even if a colour is applied.
Jan
11
comment OpenGL ES Shader help (Blending)
Actually .. after testing this further; changing vec4(colour,1) to vec4(colour,0.5) only works on my textures with an alpha channel. Any texture which does not have transparency no longer applies this effect. Very strange, any idea what's going wrong there?
Jan
11
comment OpenGL ES Shader help (Blending)
I really think it is time for me to get some sleep
Jan
11
revised OpenGL ES Shader help (Blending)
deleted 245 characters in body; added 8 characters in body