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visits member for 3 years, 9 months
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comment Why are gaming graphics not as beautiful as animated movies?
A point not to be underestimated. Rendering a fixed set of frames allow complete focus on just those frames, anything that cause an issue in an individual frame can be taken care of manually.
1d
answered Using multiple strings within the path to Write to Text File
2d
comment RPG Logarithmic leveling formula?
@ThePixelPony The experience of a given level will always be a range, as level should always be an integer there is no point in ceiling it, rather you can calculate the lower and upper XP bound by feeding the inverted formula level and level+1 respectively. Note that my answer use base e logarithm, the opposite of that is base e exponentiation, so you should do (Math.exp((level - constB) / constA) - constC).
Aug
9
awarded  Peer Pressure
Jul
18
answered HTML5 - multiple animations, different fps
Jul
13
answered HTML5 moving image, doesn't move
Jun
21
comment How do I avoid circular dependencies with game events in C++?
@Kuro You are over-thinking this. While keeping a strict tree-structure has some advantages, it is not always practical, so don't be afraid of other constructions.
May
27
comment Avoid double compression of resources
Sometimes it is that simple, a perceived problem isn't necessarily a real problem. Even if there actually was the overhead of decompressing twice, uncompressing deflate is a really quick operation, I guess the overhead would only just be measurable.
May
27
comment Avoid double compression of resources
It seems like you have used a poor png compressor, give your files a run through PNGOUT and you should get a result that will not be beaten by a zipped bmp file.
May
22
comment Transforming Normals in Bump Maps
Note that the concepts of bump maps and normal maps tend to work best with small bumps, I don't think the geometry suggested by the second image will be conveyed well through a simple normal map.
May
20
reviewed Approve suggested edit on How to increase the game “level” after certain amount of objects spawned?
May
20
reviewed Approve suggested edit on sprite-kit tag wiki excerpt
May
14
comment Unity - Part of the sprite is covered in shadow
So, your code is a lot of copy-paste work, you don't really know yourself what parts are responsible for what? I'm afraid that I can't think of any simple way to help you with that.
May
13
revised Unity - Part of the sprite is covered in shadow
Updated to reflect new code in question.
May
13
answered Unity - Part of the sprite is covered in shadow
May
10
reviewed No Action Needed How can I avoid updating my Unity projects when I have two versions installed?
May
10
reviewed Reviewed Make the player run onto stairs smoothly
May
10
answered How to display a hierarchical skill tree in php
May
10
reviewed No Action Needed How to display a hierarchical skill tree in php
May
3
comment pixel art game looks like it is lagging
@jalgames Actually, some of the modern retro look games have used pixellated assets without aligning them to a screen-resolution-like grid, or even having a standard pixel size. Rogue Legacy for instance does this, and the result feels pretty good.