Stack Exchange
sign up
|
log in
|
Game Development
Questions
Tags
Tour
Users
Ask Question
Matias Valdenegro
less info
meta user
|
network profile
2,195
reputation
5
17
30
bio
website
None
location
Bonn, Germany
age
28
visits
member for
2 years, 11 months
seen
Dec 5 '12 at 21:20
stats
profile views
248
Computer Engineer, interested in Robotics, Computer Graphics, and GPGPU.
2,195
reputation
bio
website
None
visits
member for
2 years, 11 months
5
17
30
badges
location
Bonn, Germany
seen
Dec 5 '12 at 21:20
summary
answers
questions
tags
badges
favorites
bounties
reputation
activity
26
Posts
suggestions
reviews
revisions
comments
badges
posts
accepts
all
Aug
23
answered
Getting a texture from a renderbuffer in OpenGL?
Aug
9
answered
GLSL shader without a vertex array
Jul
30
answered
Is there a way to blur objects in a 2d game with OpenGL without using shaders?
Jul
27
answered
Is there any Shaders Directory?
Jul
26
answered
What resources are available for using Qt as a toolkit for games
Jul
22
answered
OpenGL: Precompute a texture rotation
Jul
22
answered
Any hints about the average renderstate changes per frame?
Jul
15
answered
OpenGL equivalent of .fx files in GLSL or Cg?
Jul
15
answered
Good resources for learning about game architecture?
Jul
14
answered
How can one implement hot-swappable C++ modules?
Jul
14
answered
What's the right way to re-use open source game assets?
Jul
14
answered
What are typical pitfalls when writing games with a managed Language like C#?
Jul
14
asked
Any tips for creating cross-platform games?
Jul
14
asked
What is the difference between OpenGL ES and OpenGL?
Jul
14
asked
Motion Tracking Technologies
Jul
14
asked
Design Document Contents
Jul
14
asked
What are the most popular software development methodologies used by game studios?
Jul
14
asked
Converting Cube Maps
Jul
14
asked
Why is it so hard to develop a MMO?
Jul
14
answered
How do you approach resolution independence in raster based graphics content?
Game Development Stack Exchange works best with JavaScript enabled