| bio | website | geminoide.com |
|---|---|---|
| location | Netherlands | |
| age | 23 | |
| visits | member for | 2 years, 6 months |
| seen | Nov 29 '12 at 8:50 | |
| stats | profile views | 0 |
- Computer Sciences Student
- Software Engineer
- Human
- Software Engineer
- Human
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Nov 14 |
awarded | Scholar |
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Nov 14 |
accepted | General approach to isometrics |
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Nov 13 |
comment |
General approach to isometrics Of course I read your answer (forgot to +1 it), I understand 2:1 tiles are easier to implement and because of that it would be your method of choice but I was wondering what the general approach to isometrics is and why. There are a lot of isometric games out there but I find it hard to find information about how and especially WHY that way. (and I understand how stackexchange sites work, been around on sites like stackoverflow for a while now) |
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Nov 12 |
comment |
General approach to isometrics True, I added another question to the list.. |
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Nov 12 |
awarded | Editor |
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Nov 12 |
revised |
General approach to isometrics added 105 characters in body |
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Nov 12 |
comment |
General approach to isometrics Because I think AOE is a perfect example of how a game using isometrics should look/work/feel. |
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Nov 9 |
asked | General approach to isometrics |
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Aug 8 |
awarded | Promoter |
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Aug 6 |
awarded | Supporter |
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Aug 6 |
awarded | Student |
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Aug 6 |
asked | Tools for level (wireframe) design |
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Nov 17 |
awarded | Autobiographer |