63 reputation
6
bio website geminoide.com
location Netherlands
age 24
visits member for 3 years, 5 months
seen Apr 8 at 13:35
- Computer Sciences Student
- Software Engineer

- Human

Nov
14
awarded  Scholar
Nov
14
accepted General approach to isometrics
Nov
13
comment General approach to isometrics
Of course I read your answer (forgot to +1 it), I understand 2:1 tiles are easier to implement and because of that it would be your method of choice but I was wondering what the general approach to isometrics is and why. There are a lot of isometric games out there but I find it hard to find information about how and especially WHY that way. (and I understand how stackexchange sites work, been around on sites like stackoverflow for a while now)
Nov
12
comment General approach to isometrics
True, I added another question to the list..
Nov
12
awarded  Editor
Nov
12
revised General approach to isometrics
added 105 characters in body
Nov
12
comment General approach to isometrics
Because I think AOE is a perfect example of how a game using isometrics should look/work/feel.
Nov
9
asked General approach to isometrics
Aug
8
awarded  Promoter
Aug
6
awarded  Supporter
Aug
6
awarded  Student
Aug
6
asked Tools for level (wireframe) design
Nov
17
awarded  Autobiographer