2,377 reputation
11017
bio website munsie.tumblr.com
location Massachusetts
age 38
visits member for 4 years
seen Feb 20 at 16:54

Started out writing mainframe code and progressively moving to smaller and smaller systems to where I'm now writing for mobile devices today.


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awarded  Yearling
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awarded  Nice Answer
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Jan
30
awarded  Enlightened
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26
awarded  Great Answer
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awarded  Popular Question
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Feb
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awarded  Taxonomist
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May
16
answered OpenGL ES 1.1 strange slow drawing by zooming on iPhone
May
16
comment OpenGL ES 1.1 strange slow drawing by zooming on iPhone
One more FYI -- glBindFramebufferOES() only needs to be called once per context, so you shouldn't be calling it once per frame.
May
16
comment OpenGL ES 1.1 strange slow drawing by zooming on iPhone
Depending on what version of iOS he is running on, the UIScrollView probably isn't having an effect. For simple scenes like this (looks like about 18 triangles), it's not going to matter.
May
16
comment OpenGL ES 1.1 strange slow drawing by zooming on iPhone
Just as an FYI -- you should make your call to EAGLContext setCurrentContext: before any of your GL calls. You are currently doing in the middle of your BeginDrawing method. Also, if you are only using one EAGLContext for the app, you can simply set it once after it is created and never call it again as long as it remains valid.
May
16
answered openGL book recommendation
Jan
27
answered Recommended hardware for developing ios games?
Nov
24
awarded  Guru
Oct
28
answered Objective-C to plain c iPhone game performance improvements