1,393 reputation
719
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location Bennekom, Netherlands
age 25
visits member for 4 years, 3 months
seen 14 hours ago

Oct
7
comment UV map data structure
Yeah, UV mapping is basically the mapping between vertices and a position on a texture, to get a model looking all pretty :)
Oct
7
revised UV map data structure
added 428 characters in body
Oct
7
comment UV map data structure
Good point, I'll add that in.
Oct
7
answered UV map data structure
Sep
30
revised How do I pause a single bone with spine?
Added SFML tag.
Sep
30
suggested suggested edit on How do I pause a single bone with spine?
Sep
11
comment Objects don't instantiate at mouse position
Well then your title is wrong =p. Still doesn't change my point that you're not showing the important bit of code.
Sep
11
comment Objects don't instantiate at mouse position
It's a relevant part, but you don't show where you set the transform.position and (more importantly) transform.rotation, as is, the reason it doesn't instantiate at mouse position is because you're telling it to instantiate at transform.position.
Jul
31
comment Palette reduction to pre-defined palette
Possibly, my tool is also pretty basic simply taking the colors as points in 3d space and taking linear distance, could be improved to take human perception into account. If you want, you could edit my reply to add the tweaks you made to the shader :)
Jul
31
comment Palette reduction to pre-defined palette
Bleh, sorry for the late reply. What code bit? The shader part might need some work, I've been unable to set something up to test it properly. You could try debugging it by skipping the sampling part to see if the colors are encoded directly. Does the output you get make sense compared to what you're expecting? (i.e. is it random pixels everywhere or do the colors roughly fit)
Jul
21
comment Is it possible to create 3d games with good performance in java?
The garbage collector shouldn't make a difference in a lockstep game, it would simply require waiting a bit longer for all the inputs sometimes but it doesn't mess up the determinism of the simulation.
Jul
21
answered Palette reduction to pre-defined palette
Jul
16
awarded  Yearling
Jul
6
awarded  Quorum
Jun
30
comment Reducing APK File Size by using JPG instead of PNG for game background images
Another thing to note is that PNG is losless, i.e. the compressed versions pixels are identical to the uncompressed version. JPEG is not losless.
Jun
19
answered What are “local” and “global” rotations?
Jun
12
answered Component-wise GLSL vector branching
Apr
24
reviewed No Action Needed Constant 2D Bullet movement in a shmup
Apr
8
awarded  Outspoken
Mar
27
answered Is it possible to implement Steamworks functionality in a Java game? How?