1,206 reputation
618
bio website kevin.bigbunchstudios.com
location Driebergen, Netherlands
age 25
visits member for 3 years, 9 months
seen 2 days ago

Apr
8
awarded  Outspoken
Mar
27
answered Is it possible to implement Steamworks functionality in a Java game? How?
Mar
12
comment How to accurately count 1 second within my logic update?
Besides the time it takes to log, it is also possible that your game gets switched out by the OS for a while, if done at the wrong time (anywhere after the if but before the time = nanoTime() bit) it'll be off even more.
Mar
12
answered Deterministic calculation in JavaScript
Jan
21
answered Marching cubes density function: noise sampling leaves holes in plane
Jan
7
reviewed Reviewed How do I make time?
Jan
7
reviewed No Action Needed Why is my rendering jumpy?
Dec
24
reviewed No Action Needed Is the Key Bindings delay unavoidable in Java when pressing different directional keys quickly?
Dec
24
reviewed No Action Needed Indexed UV mapping problem
Dec
24
reviewed No Action Needed Cocos2D - Simulating infinite scrolling
Dec
23
reviewed No Action Needed How can I optimize this flood fill algorithm?
Dec
23
reviewed No Action Needed How to associate entities in a Entity Component System (Artemis)
Dec
23
reviewed No Action Needed How can I make my sprite jump up and move forward at the same time?
Dec
23
reviewed Reviewed C++&SFML Moving Sprites Smoothly in Tiles
Dec
23
reviewed No Action Needed C++&SFML Moving Sprites Smoothly in Tiles
Dec
23
reviewed No Action Needed How does MMO flash games works?
Dec
22
awarded  Informed
Dec
22
reviewed No Action Needed First time shadow mapping problems
Dec
22
reviewed No Action Needed Should I use object references or integral values to store pieces in a chess board?
Dec
20
reviewed No Action Needed character movement data passing on server