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May
21
comment marching squares alike algorithm with holes and multiple contours?
As @Eric said, marching squares works perfectly fine with holes, it puts no limits on such things.
Apr
30
awarded  Enlightened
Apr
30
awarded  Nice Answer
Apr
23
revised How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
This may be about 2D physics and unity does use box2d, but nothing about this question is specific to box2d, it is about the Unity wrapper API around it.
Apr
23
suggested approved edit on How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
Apr
17
revised I want to blit a standing man on pygame
Improved formatting, made grammar a *bit* better.
Apr
17
suggested approved edit on I want to blit a standing man on pygame
Mar
30
answered How do I implement a fixed delta time step with a SDL_Delay(15ms) precision
Mar
20
awarded  Nice Answer
Mar
19
answered What is better? Lots of small TCP packets, or one long one?
Mar
17
answered Should I ping for a TCP-based game?
Feb
9
answered Non deterministic dice rolls
Jan
15
comment Coins don't show up in game in Unity
Yes, did you check if the last thing isn't exactly what happens, and if it does debug why that is happening? Cause it's not in any of the code presented here.
Jan
15
comment Coins don't show up in game in Unity
Did you check that you're not moving the position of every coin to one position?
Jan
13
awarded  Deputy
Dec
27
answered How to make a Wii game with SDL?
Dec
4
comment When two RPC methods have the same name, which is called?
This probably depends on internal compiler details. Usually the reason for not saying things like this is so they can change the behaviour if they want. If you state what will happen then future versions will have to honour that, even if it gets in the way of optimizing.
Nov
28
answered How do I render my 3D game in ASCII art?
Nov
6
comment How do I make sure my tic-tac-toe AI always plays to a draw?
Just build an AI that can read XKCD: xkcd.com/832
Oct
7
comment UV map data structure
Yeah, UV mapping is basically the mapping between vertices and a position on a texture, to get a model looking all pretty :)