1,743 reputation
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location Driebergen, Netherlands
age 26
visits member for 4 years, 9 months
seen 5 hours ago

12h
revised I want to blit a standing man on pygame
Improved formatting, made grammar a *bit* better.
13h
suggested approved edit on I want to blit a standing man on pygame
17h
comment CEGUI 0.8.4 and SDL2. Crash the app after startup
So, is there a question here? What do you need help with? What have you tried?
Mar
30
answered How do I implement a fixed delta time step with a SDL_Delay(15ms) precision
Mar
20
awarded  Nice Answer
Mar
19
answered What is better? Lots of small TCP packets, or one long one?
Mar
17
answered Should I ping for a TCP-based game?
Feb
9
answered Non deterministic dice rolls
Jan
15
comment Coins don't show up in game in Unity
Yes, did you check if the last thing isn't exactly what happens, and if it does debug why that is happening? Cause it's not in any of the code presented here.
Jan
15
comment Coins don't show up in game in Unity
Did you check that you're not moving the position of every coin to one position?
Jan
13
awarded  Deputy
Dec
27
answered How to make a Wii game with SDL?
Dec
4
comment When two RPC methods have the same name, which is called?
This probably depends on internal compiler details. Usually the reason for not saying things like this is so they can change the behaviour if they want. If you state what will happen then future versions will have to honour that, even if it gets in the way of optimizing.
Nov
28
answered How do I render my 3D game in ASCII art?
Nov
6
comment How do I make sure my tic-tac-toe AI always plays to a draw?
Just build an AI that can read XKCD: xkcd.com/832
Oct
7
comment UV map data structure
Yeah, UV mapping is basically the mapping between vertices and a position on a texture, to get a model looking all pretty :)
Oct
7
revised UV map data structure
added 428 characters in body
Oct
7
comment UV map data structure
Good point, I'll add that in.
Oct
7
answered UV map data structure
Sep
30
revised How do I pause a single bone with spine?
Added SFML tag.