1,336 reputation
719
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location Bennekom, Netherlands
age 25
visits member for 4 years
seen 10 hours ago

Jul
21
comment Is it possible to create 3d games with good performance in java?
The garbage collector shouldn't make a difference in a lockstep game, it would simply require waiting a bit longer for all the inputs sometimes but it doesn't mess up the determinism of the simulation.
Jul
21
answered Palette reduction to pre-defined palette
Jul
16
awarded  Yearling
Jul
6
awarded  Quorum
Jun
30
comment Reducing APK File Size by using JPG instead of PNG for game background images
Another thing to note is that PNG is losless, i.e. the compressed versions pixels are identical to the uncompressed version. JPEG is not losless.
Jun
19
answered What are “local” and “global” rotations?
Jun
12
answered Component-wise GLSL vector branching
Apr
24
reviewed No Action Needed Constant 2D Bullet movement in a shmup
Apr
8
awarded  Outspoken
Mar
27
answered Is it possible to implement Steamworks functionality in a Java game? How?
Mar
12
comment How to accurately count 1 second within my logic update?
Besides the time it takes to log, it is also possible that your game gets switched out by the OS for a while, if done at the wrong time (anywhere after the if but before the time = nanoTime() bit) it'll be off even more.
Mar
12
answered Deterministic calculation in JavaScript
Jan
21
answered Marching cubes density function: noise sampling leaves holes in plane
Jan
7
reviewed Reviewed How do I make time?
Jan
7
reviewed No Action Needed Why is my rendering jumpy?
Dec
24
reviewed No Action Needed Is the Key Bindings delay unavoidable in Java when pressing different directional keys quickly?
Dec
24
reviewed No Action Needed Indexed UV mapping problem
Dec
24
reviewed No Action Needed Cocos2D - Simulating infinite scrolling
Dec
23
reviewed No Action Needed How can I optimize this flood fill algorithm?
Dec
23
reviewed No Action Needed How to associate entities in a Entity Component System (Artemis)