1,523 reputation
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location Bennekom, Netherlands
age 25
visits member for 4 years, 6 months
seen yesterday

Jan
15
comment Coins don't show up in game in Unity
Yes, did you check if the last thing isn't exactly what happens, and if it does debug why that is happening? Cause it's not in any of the code presented here.
Jan
15
comment Coins don't show up in game in Unity
Did you check that you're not moving the position of every coin to one position?
Jan
13
awarded  Deputy
Dec
27
answered How to make a Wii game with SDL?
Dec
4
comment When two RPC methods have the same name, which is called?
This probably depends on internal compiler details. Usually the reason for not saying things like this is so they can change the behaviour if they want. If you state what will happen then future versions will have to honour that, even if it gets in the way of optimizing.
Nov
28
answered How do I render my 3D game in ASCII art?
Nov
6
comment How do I make sure my tic-tac-toe AI always plays to a draw?
Just build an AI that can read XKCD: xkcd.com/832
Oct
7
comment UV map data structure
Yeah, UV mapping is basically the mapping between vertices and a position on a texture, to get a model looking all pretty :)
Oct
7
revised UV map data structure
added 428 characters in body
Oct
7
comment UV map data structure
Good point, I'll add that in.
Oct
7
answered UV map data structure
Sep
30
revised How do I pause a single bone with spine?
Added SFML tag.
Sep
30
suggested approved edit on How do I pause a single bone with spine?
Sep
11
comment Objects don't instantiate at mouse position
Well then your title is wrong =p. Still doesn't change my point that you're not showing the important bit of code.
Sep
11
comment Objects don't instantiate at mouse position
It's a relevant part, but you don't show where you set the transform.position and (more importantly) transform.rotation, as is, the reason it doesn't instantiate at mouse position is because you're telling it to instantiate at transform.position.
Jul
31
comment Palette reduction to pre-defined palette
Possibly, my tool is also pretty basic simply taking the colors as points in 3d space and taking linear distance, could be improved to take human perception into account. If you want, you could edit my reply to add the tweaks you made to the shader :)
Jul
31
comment Palette reduction to pre-defined palette
Bleh, sorry for the late reply. What code bit? The shader part might need some work, I've been unable to set something up to test it properly. You could try debugging it by skipping the sampling part to see if the colors are encoded directly. Does the output you get make sense compared to what you're expecting? (i.e. is it random pixels everywhere or do the colors roughly fit)
Jul
21
comment Is it possible to create 3d games with good performance in java?
The garbage collector shouldn't make a difference in a lockstep game, it would simply require waiting a bit longer for all the inputs sometimes but it doesn't mess up the determinism of the simulation.
Jul
21
answered Palette reduction to pre-defined palette
Jul
16
awarded  Yearling