208 reputation
114
bio website highlatency.com
location Canada
age 27
visits member for 4 years, 6 months
seen 17 hours ago

Web Dev/Designer from Canada


17h
comment How do I add scripting logic to my dialogue tree?
Not sure about javascript, but you should search for delegates or their equivalent in javascript. In c# you could just have a delegate assigned to a script call or something along those lines.
19h
comment Surgeon simulator style controls C#
Well Not sure what your having an issue with, is it the code in unity, or the design of the system? do you have something that works? do you know how to handle mouse input in a 3d environment? Heres something to help with mouse input if that is the issue: docs.unity3d.com/ScriptReference/Input-mousePosition.html If its the movement like in Surgeon Simulator I would setup your arm model as a child of your camera, apply the plane movement to the camera and lock it in the direction you don't want it to move. Then the interaction code on the arm itself with animation triggers.
1d
comment How to demo Advanced Game AI as a portfolio piece?
Ya I agree with most of what you have to say, but graphics totally matter, although you can get away with graphics that are not quite top notch if there is a style to them (ex. think polygonal art or minecraft)
1d
comment How to apply a script to multiple Objects in Unity?
You should take a look at prefabs, before you get to deep into your game, they are easy to pick up and will save you a ton of time. A quick run down would be, if you have an item that you want to have multiple copies of, drag it into the project panel, each time you drag that item that was created into the hierarchy panel it will create a new instance of it. If you make changes to the item and apply them it will carry over across all of those objects.
Jul
2
awarded  Curious
May
7
awarded  Popular Question
Mar
30
awarded  Popular Question
Sep
28
awarded  Popular Question
May
23
awarded  Popular Question
Nov
29
awarded  Yearling
Aug
17
accepted Are there any good books for GameMaker:Studio?
Aug
17
comment Are there any good books for GameMaker:Studio?
Alright thanks, I did see that one, but wasn't sure if they were GM:Studio specific or just game makers (as a profession), I will definitely check it out.
Aug
16
asked Are there any good books for GameMaker:Studio?
Aug
8
accepted Vector movement in space type game (Mouse rotation)
Aug
8
comment Vector movement in space type game (Mouse rotation)
That worked, thank you very much!
Aug
8
comment Vector movement in space type game (Mouse rotation)
Thanks, I'm almost done work so when I get home I'll try that out and get back to you :)
Aug
8
comment Vector movement in space type game (Mouse rotation)
@GameDev-er I had a question about a Parallax effect yesterday on Reddit and posted that to show some progress. :)
Aug
8
comment Vector movement in space type game (Mouse rotation)
I seem to have semi fixed it, it's not working as expected but it is following the mouse and moving towards it. I needed to remove the force.scale(1/mass) line and just replace it with acceleration = force. But it seems as though there's really no physics acting on the ship, I'll try and record a video to give a better idea and I will update the code after that.
Aug
8
revised Vector movement in space type game (Mouse rotation)
added 16 characters in body
Aug
8
comment Vector movement in space type game (Mouse rotation)
@Marton Sorry I left out a pretty important part and just realized, its in the update call. I just updated my code to include that and to remove magnitude. When I first enter the move call delta returns a number between 15.0-18.0.