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Nov
12
answered Libgdx - gesture dection
Aug
6
answered “Running” against a steep slope on a Box2D Platformer
Jun
10
answered LibGDX - SpriteBatch's .draw() method requiring float[]
May
20
asked Create 2D sprites with libGdx using a shape and a texture separately
Mar
10
answered How can SpriteBatch use a single texture/asset as multiple independent objects/instances
Jan
2
asked Graphics not being displayed on OUYA
Nov
26
answered How to Make Objects Fall Faster in a Physics Simulation
Oct
10
asked Legal concerns with orchestrating a music submission contest
Sep
11
answered How to move Objects smoothly like swimming arround
Sep
10
asked Pathfinding and BSP with Box2D
Sep
3
answered How do I prevent my platformer's character from clipping on wall tiles?
Sep
3
answered strange behavior in Box2D+LibGDX when applying impulse
Jul
4
answered Errors happen when using World.destroyBody( Body body )
Jun
9
answered Why does creating dynamic bodies in JBox2D freeze my app?
May
3
asked Why does creating dynamic bodies in JBox2D freeze my app?
Apr
15
answered In some games, we just let the main() loop be the Player object or Table object?
Apr
11
answered How are buttons made to be clicked?
Apr
11
answered What should I use (controls, methods) to make a 2D tile based map editor?
Apr
11
answered How do I draw a scrolling background?
Apr
10
answered Initializing OpenFeint for Android outside the main Application