886 reputation
2516
bio website
location Ohio
age 23
visits member for 3 years, 8 months
seen Jul 11 at 19:09

You know that college kid who says he wants to make video? He draws up half a design document and tells everyone he knows he's a game designer and all he needs is a team of people and he'll be rich and famous in no time. I'm not that guy. I have a passion for not just experiencing video games but also creating them. I still look like that kid: in school, not making money yet from my games, occasionally slacking, and maybe a bit TOO enthusiastic, but I'm absolutely dedicated.

Check out my silly little company: http://www.detour-games.com


Oct
10
asked Legal concerns with orchestrating a music submission contest
Oct
4
comment How can I efficiently create/store/implement animations as I add to my game?
addChild(), as far as I could find (correct me if I'm wrong), is used for 2d scene layout, specifically, a table layout. This would make it inappropriate for use in animations. I would not do it this way.
Sep
29
revised AI Game Programming : Bayesian Networks, how to make efficient?
fixed grammar
Sep
29
suggested suggested edit on AI Game Programming : Bayesian Networks, how to make efficient?
Sep
29
comment How do I implement smooth movement in a Box2D platform game?
In Box2D, this is accomplished with Body.applyForce() or Body.applyLinearImpulse(). Here's a helpful tutorial (I suggest reading the whole series): iforce2d.net/b2dtut/forces
Sep
21
awarded  Custodian
Sep
21
comment LibGDX - Check if currently on Android/Desktop
For reference: this has been changed to Gdx.app.getType()
Sep
18
comment Quake 3 Bot Programming Example
Consider editing your previous question instead of creating a new one.
Sep
18
comment Quake 3 Bot Programming Example
This question is a little better formatted but the same as your previous question here: gamedev.stackexchange.com/questions/29408/…
Sep
18
comment Do I really need to “learn” C# for XNA if I know Java?
I believe there is no better way to learn than by doing. Get started and learn as you go. You're just wasting time wondering about it :)
Sep
18
comment How to move Objects smoothly like swimming arround
If my answer helped you, consider accepting it (click the check mark to the left). Your accept rate is low and people may not want to answer your questions in the future. Thanks and good luck!
Sep
14
comment moving box2d bodies in an arc or curved path
Good answer, but it is highly NOT recommended to move the body manually. Just thought it was worth mentioning :)
Sep
14
comment moving box2d bodies in an arc or curved path
Give your world a somewhat realistic gravity force. Then just apply an impulse at some angle. Box2D models real world physics and you're projectile will travel in a parabola just like real life.
Sep
13
comment How to get faster iteration times in android development
I've personally never had a problem with iterations taking very long (4-5 seconds max usually). The only slow part of Android development seems to be the emulator if you're using it (which I don't).
Sep
13
awarded  Notable Question
Sep
12
comment How to move a b2Body explosively to a new Location
perfect answer. Interesting wiki pages!
Sep
12
comment How to move a b2Body explosively to a new Location
noooo, this is totally wrong :( use a dynamic body with an impulse.
Sep
11
comment Costs/profit of/when starting an indie company
This doesn't answer your question, but is definitely the better advice: don't. Don't sell your place and move and hire people to make your game. It is extremely likely that you won't succeed and will lose A LOT of money. Success is 1% inspiration, 99% perspiration. Your ideas are near worthless (sorry!), but your hard work is what will make you succeed. LEARN how to code, draw, mix sound or FIND people willing to help you for free. Just start making a game, that's all that matters in the beginning. Worry about location, expenses, etc. later. Just start making games.
Sep
11
answered How to move Objects smoothly like swimming arround
Sep
10
revised Pathfinding and BSP with Box2D
edit 1