886 reputation
2516
bio website
location Ohio
age 23
visits member for 3 years, 8 months
seen yesterday

You know that college kid who says he wants to make video? He draws up half a design document and tells everyone he knows he's a game designer and all he needs is a team of people and he'll be rich and famous in no time. I'm not that guy. I have a passion for not just experiencing video games but also creating them. I still look like that kid: in school, not making money yet from my games, occasionally slacking, and maybe a bit TOO enthusiastic, but I'm absolutely dedicated.

Check out my silly little company: http://www.detour-games.com


Jan
2
comment Graphics not being displayed on OUYA
Yeah, I'm not sure how to do that. I'm using Libgdx and there are no errors, everything is running smoothly.
Jan
2
asked Graphics not being displayed on OUYA
Dec
30
comment How can I produce heatmaps based off of player reported data?
gamasutra.com/view/feature/134526/…
Nov
27
comment How to Make Objects Fall Faster in a Physics Simulation
@DavidDimalanta Can't tell if troll... I've set it around 10 before.
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
It would be nice if you explain what object_specific_constant and how to find it. I suppose sketch is the wrong choice of words.
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
Also, make sure your world's gravity is high enough to make your objects fall as fast as you want them to. Real world gravity is -9.8, but you may want to go higher.
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
I agree with what you say about inertia, but this is not how it should be handled in Box2d. Firstly, if you want any kind of realism in your physics, NEVER manually set the velocity as you suggest in point 1. Applying vertical forces and impulses may get you closer to what you are trying to achieve (especially forces) but again, are the incorrect way of handling this and will not give the effect you are looking for.
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
Although everything about this answer is correct, adding a drag force would be the incorrect way to handle the problem. Box2D already has built-in functionality for this. Not to mention, the equation you provide is pretty sketch.
Nov
26
answered How to Make Objects Fall Faster in a Physics Simulation
Nov
15
awarded  Yearling
Nov
7
comment Moving CW or CCW?
A much simpler solution, and also my first thought.
Oct
25
comment How to determine which thrusters to turn on to rotate the ship?
You are headed in the right direction with force vectors. Try looking up formulas for ANGULAR velocity since you are trying to rotate the ship around center of mass.
Oct
22
comment What Scala-oriented game frameworks exist?
^Lack of research is why I would downvote.
Oct
13
accepted Legal concerns with orchestrating a music submission contest
Oct
10
comment Legal concerns with orchestrating a music submission contest
@GameDev-er that's alright. Thanks for pointing out those issues before it was closed :)
Oct
10
comment Legal concerns with orchestrating a music submission contest
Well, I removed any links and mentions of my specific contest. I believe this could truly be helpful to people in my situation. I have never run a contest before and I'm not sure what I need to do to be fully, legally prepared.
Oct
10
revised Legal concerns with orchestrating a music submission contest
addressed concerns with advertisement. also, clarified (with bold) what the actual question is.
Oct
10
comment Legal concerns with orchestrating a music submission contest
Thanks, maybe I should move it to chat, but first let me try to edit it to ease your concerns.
Oct
10
accepted Pathfinding and BSP with Box2D
Oct
10
comment Pathfinding and BSP with Box2D
I am looking into steering behaviors after all. Thank you for the guidance.