| bio | website | |
|---|---|---|
| location | Ohio | |
| age | 21 | |
| visits | member for | 2 years, 6 months |
| seen | May 9 at 20:16 | |
| stats | profile views | 146 |
You know that college kid who says he wants to make video? He draws up half a design document and tells everyone he knows he's a game designer and all he needs is a team of people and he'll be rich and famous in no time. I'm not that guy. I have a passion for not just experiencing video games but also creating them. I still look like that kid: in school, not making money yet from my games, occasionally slacking, and maybe a bit TOO enthusiastic, but I'm absolutely dedicated.
Check out my silly little company: http://www.detour-games.com
|
Nov 7 |
comment |
Moving CW or CCW? A much simpler solution, and also my first thought. |
|
Oct 25 |
comment |
How to determine which thrusters to turn on to rotate the ship? You are headed in the right direction with force vectors. Try looking up formulas for ANGULAR velocity since you are trying to rotate the ship around center of mass. |
|
Oct 22 |
comment |
What Scala-oriented game frameworks exist? ^Lack of research is why I would downvote. |
|
Oct 13 |
accepted | Legal concerns with orchestrating a music submission contest |
|
Oct 10 |
comment |
Legal concerns with orchestrating a music submission contest @GameDev-er that's alright. Thanks for pointing out those issues before it was closed :) |
|
Oct 10 |
comment |
Legal concerns with orchestrating a music submission contest Well, I removed any links and mentions of my specific contest. I believe this could truly be helpful to people in my situation. I have never run a contest before and I'm not sure what I need to do to be fully, legally prepared. |
|
Oct 10 |
revised |
Legal concerns with orchestrating a music submission contest addressed concerns with advertisement. also, clarified (with bold) what the actual question is. |
|
Oct 10 |
comment |
Legal concerns with orchestrating a music submission contest Thanks, maybe I should move it to chat, but first let me try to edit it to ease your concerns. |
|
Oct 10 |
accepted | Pathfinding and BSP with Box2D |
|
Oct 10 |
comment |
Pathfinding and BSP with Box2D I am looking into steering behaviors after all. Thank you for the guidance. |
|
Oct 10 |
asked | Legal concerns with orchestrating a music submission contest |
|
Oct 4 |
comment |
How can I efficiently create/store/implement animations as I add to my game? addChild(), as far as I could find (correct me if I'm wrong), is used for 2d scene layout, specifically, a table layout. This would make it inappropriate for use in animations. I would not do it this way. |
|
Sep 29 |
revised |
AI Game Programming : Bayesian Networks, how to make efficient? fixed grammar |
|
Sep 29 |
suggested | suggested edit on AI Game Programming : Bayesian Networks, how to make efficient? |
|
Sep 29 |
comment |
How do I implement smooth movement in a Box2D platform game? In Box2D, this is accomplished with Body.applyForce() or Body.applyLinearImpulse(). Here's a helpful tutorial (I suggest reading the whole series): iforce2d.net/b2dtut/forces |
|
Sep 21 |
awarded | Custodian |
|
Sep 21 |
comment |
LibGDX - Check if currently on Android/Desktop For reference: this has been changed to Gdx.app.getType() |
|
Sep 18 |
comment |
Quake 3 Bot Programming Example Consider editing your previous question instead of creating a new one. |
|
Sep 18 |
comment |
Quake 3 Bot Programming Example This question is a little better formatted but the same as your previous question here: gamedev.stackexchange.com/questions/29408/… |
|
Sep 18 |
comment |
Do I really need to “learn” C# for XNA if I know Java? I believe there is no better way to learn than by doing. Get started and learn as you go. You're just wasting time wondering about it :) |