1,494 reputation
1113
bio website birdiesoft.dk
location Denmark
age 28
visits member for 3 years, 11 months
seen 12 hours ago

MSc in Computer Science
Programming languages of choice: C#, Python, Delphi
Regularly working with: Python, C#, C++
Spoken languages: Danish, English, German
Slowly working towards speaking: Japanese
Avatar: Pokémon #018, Pidgeot (shiny palette)
Additional info: I ❤ Unicode


2d
awarded  Guru
Mar
23
answered Hearthstone suggest a card algorithm
Dec
10
comment Unity: Flip Sprite Direction
Note that simple flipping leads to ambidextrous sprites, which may or may not be appropriate for the game you're making. If you want to avoid that, you'll either need a perfectly symmetric sprite, or a seperate (set of) sprites for the reverse direction.
Nov
15
awarded  Yearling
Nov
8
answered Are techniques from Warioware: D.I.Y actually useable in creating an actual game?
Oct
3
revised How should I calculate the score in Minesweeper: 3BV or 3BV/s?
provide an example
Oct
3
comment How should I calculate the score in Minesweeper: 3BV or 3BV/s?
3BV is an objective measure of board difficulty; the user's actual performance has no impact on the 3BV score. If you want to measure how many clicks the user actually needs, that is not 3BV, that is just the number of clicks (but you could compute e.g. a clicks/3BV score if you wanted to).
Oct
3
revised How should I calculate the score in Minesweeper: 3BV or 3BV/s?
deleted 6 characters in body
Oct
3
answered How should I calculate the score in Minesweeper: 3BV or 3BV/s?
Aug
22
comment Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
@tigrou: The reason it doesn't work is because you're loading the background into the wrong place in VRAM (and I should have noticed that earlier). I've updated my post with the proper code.
Aug
22
revised Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
added 887 characters in body
Aug
22
comment Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
I think you misunderstood: you don't need to skip the first 32 rows when you're changing the MapBase of the background. It's only if changing the MapBase doesn't work that you might need to do that.
Aug
21
answered Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
Aug
21
comment Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
@Zhen: This looks like libnds code, which is a library used for homebrew. There's no NDA to violate if that's the case.
Aug
15
awarded  Good Answer
Aug
15
awarded  Mortarboard
Aug
15
awarded  Nice Answer
Aug
15
answered Why is it difficult to port games from consoles to PC?
Jun
4
comment Is it legal to add a cameo appearance of a known video game character in my game?
Specifically naming him Wario might not be such a good idea. :)
May
29
awarded  Good Answer