460 reputation
25
bio website mackeblog.blogspot.com
location Gothenburg, Sweden
age 36
visits member for 4 years, 1 month
seen Sep 7 at 17:18

M.Sc. in Computer Science and Engineering, specialization in programming languages and algoritms

Professional interest in:

  • Python
  • OpenGL/OpenSG
  • Software engineering
  • Mercurial
  • BuildBot
  • C++

In the spare time

  • Bass player in rock cover band
  • Petrolhead (Seen a few F1-races live)
  • Gamer

Nov
24
awarded  Yearling
Oct
8
awarded  Commentator
Oct
8
comment Handling player logoff and logon in a persistent world without breaking immersion
+1. One could have the player's robot walk into the nearest shop/tavern/house/cellar/cave/outhouse and thus dissappear. They could similarly appear from the same. (Outhouses were used to spawn the main character in DeathSpank. Don't know if they fit your game though-..)
Dec
10
revised Is there a good existing starting point for realistic 2d racing car physics?
added 1 characters in body
Nov
13
awarded  Yearling
Oct
26
answered Is there a good existing starting point for realistic 2d racing car physics?
Oct
26
comment Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
A generalized version of this question might yield some good answers at programmers.stackexchange.com ...
Oct
26
answered Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
Oct
26
comment Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
XBox probably does stuff the DirectX way... ?
May
19
comment downsampling algorithm
@dotminic: On a modern PC? Not likely. There are much worse things you could do than just render 4 flat textures. :)
May
18
comment downsampling algorithm
@dotminic: IIUC, you basically want create a mip map chain, but stop once you reach the desired size. You might need to adjust the sample pattern & count if the downsample size isn't a power-of-two fraction of the large texture, or to reduce aliasing as void says.
May
17
answered Is there any scroll algorithm for OpenGL ES?
May
17
answered downsampling algorithm
May
16
answered How does a single non-artistic programmer make a game?
May
12
comment What are some ways of sorting through zero-experience programming candidates?
+1. Prior non-professional experience is a must. If they haven't written any game (or similar project) at all when applying for a job, you'd better off waiting for someone who has.
May
12
answered Do any games have this type of mechanic?
May
11
answered MVC or Components, or both?
May
10
comment How do you prevent inflation in a virtual economy?
Project Entropia does Developer-run auctions. But since they use real money the developers really want to take as much money out of the system as possible (i.e. as the players are willing to tolerate).
May
10
revised Textures for an underwater environment?
added 125 characters in body; added 177 characters in body
May
10
revised Drawing a set of VBOs with one draw command in OpenGL. Is there a glMultiDrawElements for VBOs?
formatting