Reputation
2,265
Top tag
Next privilege 2,500 Rep.
Create tag synonyms
Badges
7 21
Newest
 Enthusiast
Impact
~67k people reached

May
3
comment Obtain jump vector given time, distance and gravity
That answer is exactly your case, it's exactly the math to relate gravity, time, height, and impulse strength as variables. Gravity is only in one "dimension" in either case. (Don't expect me to work so hard to make a nice post, when you won't work hard enough to move a variable)
May
3
comment Obtain jump vector given time, distance and gravity
gamedev.stackexchange.com/questions/68559/…
May
3
comment Which scripting engine is free, and secure to use in a C++ game?
"It should be an interpreter, so it does not compile the script into machine code." <-- Highly suspicious requirement. Do you understand that there is no security risk with JIT? Do you have any actual reason for this, because the only reason could be the restrictions of the console you're developing for.
May
3
comment Which scripting engine is free, and secure to use in a C++ game?
Lua... one of very few able to provide roughly fixed running time.
May
3
comment 2D infinite grid data structure
Quadruple linked-list
Apr
30
comment Is there any way in open-gl to “bit crush” everything on the screen?
Are you using Render-To-Texture yet?
Apr
28
comment How can I ensure a Unity game continues to run in RAM, even if the disk it loaded from is removed?
^ can you explain what happened and what went wrong?
Apr
28
comment How to make expanding ring with constant thickness?
This is simply a circle of radius R with a circle of radius R - C removed from its center. R = Outer Radius, C = Ring Thickness.
Apr
25
comment Basic billiards game: Can't detect collision between cuestick and cueball
This collision model will easily produce the hit point and normal vectors required to do everything you explained. It is even analytically correct if a cylinder were used instead of a point to represent the stick.
Apr
16
comment PN TRIANGLES is Bezier Triangles right?
The PN triangles method involves theoretical triangular Bezier patches, but saying they are the "same thing" is oversimplified.
Apr
14
comment Having issue's with a confusing access violation? - C , OpenGL 3.3+ , SDL 2.0+
Easy: glShaderSource( fragshader, 1, &fragfilebuff, NULL ); if your string has a 0x00 at the end. Replace NULL with &fragfilelen if not.
Apr
12
comment How can I calculate current level from total XP, when each level requires proportionally more XP?
Keep working at it @Pharap. When I was a teenager I also understood code more easily than math, but with experience and knowledge the math will become obvious everywhere in life.
Mar
25
comment How come these 2 lines of code are causing a memory leak?
@BiiX Forget about memory leaks... You will realize what it truly is yourself after you learn a few other things.
Mar
11
comment Detecting position within a circle
lol my bad, didn't even check
Mar
11
comment Detecting position within a circle
There, I've added a common optimization, do I deserve an upvote yet?
Mar
11
revised Detecting position within a circle
added 169 characters in body
Mar
11
answered Detecting position within a circle
Feb
29
comment How can I use a lookup table for brightness and contrast?
less than a wash, the math doesn't cost memory latency
Feb
29
comment Making only parts of a mesh destroy in UE4
I think you will have better results splitting this into two questions
Jan
29
comment How to disable Camera from tilting when following a game object?
@dval Hierarchical scene graph information is exploited in countless ways, it's an art form of its own... You will have to read some literature for a glimpse of how huge the answer is to that seemingly innocuous question really is. If you need an example and can't be bothered to learn on your own, consider being able to coalesce culling operations for entities which need to consider nearby entities (Like maybe, a player, and a camera?)