1,723 reputation
416
bio website
location California
age 21
visits member for 1 year, 1 month
seen Jul 24 at 20:51

I've always loved technology at large.

I also compose and produce music under the title: Full Synthetic.

SoundCloud.com/Full-Synthetic


Jul
3
answered Texture Stretching on VBO cube
Jul
1
awarded  Yearling
Jun
23
awarded  Peer Pressure
Jun
20
comment Manual occlusion culling with glDrawElements
glEnable(GL_CULL_FACE); glCullFace(GL_BACK);
Jun
19
awarded  Enlightened
Jun
19
comment Are there 3D projections other than orthographic and perspective?
I believe so, you most likely have to use hardware tessellation or image processing to achieve them in practice. I'm having trouble thinking of another projection which maps straight lines into straight lines but I will add it to this answer if I come up with something.
Jun
19
revised Are there 3D projections other than orthographic and perspective?
added 1 character in body
Jun
19
revised Are there 3D projections other than orthographic and perspective?
added 1 character in body
Jun
19
awarded  Nice Answer
Jun
19
answered Are there 3D projections other than orthographic and perspective?
Jun
9
comment Dynamic navigation mesh changes
You're not necessarily limited to generating the mesh naively from the quadtree, it's just a starting point, you can build a more accurate post process that circumvents the rectangular nature of a quadtree using line of sight tests for example.
Jun
9
comment Pixel Shader : Backbuffer is 'Black'
Heh, call it a blackbuffer badum tss
Jun
9
comment Dynamic navigation mesh changes
If you already have a grid generator, you can easily build an octree to optimize away useless grid cells, and generate your navmesh from that octree.
Jun
5
comment How would I go about updating my electronic circuit simulator's 'electricity'?
Are you trying to achieve any level of accuracy? Or just something that "works"? And please give more detail, how large is the total grid?
Jun
1
comment How to make glow effect in cocos2dx
This is usually achieved by blurring the lightmap in screen-space. Read about bloom shaders and give it a try.
Jun
1
answered Bouncing ball slowing down over time
Jun
1
revised How to move an object using X and Y coordinates in JavaScript
added 391 characters in body
Jun
1
revised How to move an object using X and Y coordinates in JavaScript
added 801 characters in body
Jun
1
comment How to move an object using X and Y coordinates in JavaScript
I'm sorry, but in order for your position to vary over time (to move), you need to consider time. There are css 3 transitions, but I did not cover them as they are not really suitable for game development as John Haugeland pointed out. -- There is a simpler, but less effective approach: If the complexity of delta-time is too high, you can use fixed-time with a "constant" frame rate, this can be achieved by a function such as setInterval
Jun
1
awarded  Enlightened