Reputation
2,233
Top tag
Next privilege 2,500 Rep.
Create tag synonyms
Badges
7 21
Newest
 Enthusiast
Impact
~61k people reached

Jan
29
comment How to disable Camera from tilting when following a game object?
@dval Hierarchical scene graph information is exploited in countless ways, it's an art form of its own... You will have to read some literature for a glimpse of how huge the answer is to that seemingly innocuous question really is. If you need an example and can't be bothered to learn on your own, consider being able to coalesce culling operations for entities which need to consider nearby entities (Like maybe, a player, and a camera?)
Jan
24
revised Right place for Entity logic
Clarifying where I was talking about systems vs components
Jan
24
answered Right place for Entity logic
Jan
24
answered Convert “analog stick radians” into “normal radians / degrees”
Jan
22
comment Moving one object from one point to another with acceleration
Why are you integrating acceleration twice? The numerical integration is fine, but the additional symbolic integration does not hold if m_acc is not constant. Even if acceleration never changed, you will still be doubling it.
Jan
22
comment Cell Based Simulation
No, @AlanWolfe, believe me. You are the one with the misunderstanding. I've already prototyped my claims, as I absolutely always do with every single thing I post that isn't qualified with "I didn't test this but..."
Jan
22
comment Cell Based Simulation
I don't know how to write an answer, you're just over-thinking it. Lets discuss in chat.
Jan
22
comment Cell Based Simulation
Sorry, but you're just not getting what I said at all. This problem is immensely simple, if I went any further, I would literally be writing the code for you.
Jan
22
comment Cell Based Simulation
Transform the logic so that instead of writing to a neighbor cell B while considering "center" cell A. You check cell A while considering cell B.
Jan
22
comment Cell Based Simulation
You are overwriting the neighbors. Then you are asking, "Why are my neighbors being overwritten?". Think about it.
Jan
22
comment How can I evoke a sense of dislike/hate for a character through game mechanics?
Jelly donut method should be the accepted answer. It has been proven in human testing to work, even on family members.
Jan
21
comment OpenGL App not setting cursor position appropriately
Man! I'm sorry I didn't go with my gut earlier, I thought it might be your desktop environment :P
Jan
20
answered SVD vs Normal decomposition for BRDF compression
Jan
20
comment OpenGL App not setting cursor position appropriately
Make an SSCCE and if it doesn't work on your machine, one of us can test it on another machine.
Jan
20
comment OpenGL App not setting cursor position appropriately
Just making sure your application window is hard coded as 1280x720. btw, you might consider explicitly writing window->getSize() / 2 to be clear.
Jan
20
comment OpenGL App not setting cursor position appropriately
Are you aware that these functions use window local coordinates?
Jan
19
comment Ray tracing - BRDF using Cornell measured spectral data
Yes, but I might not be the one to answer it! Alternatively, we could chat in realtime. This question can become a list of good approximation techniques, while a question involving the name of the algorithm is probably better for implementation details. (Think of the people using google.)
Jan
19
comment Ray tracing - BRDF using Cornell measured spectral data
I will update my answer if your question becomes more specific, but I think pursuing implementation details merits a whole new question.
Jan
19
answered Ray tracing - BRDF using Cornell measured spectral data
Jan
19
comment How to disable Camera from tilting when following a game object?
Actually, making a camera a child of an object gives the game engine a chance to optimize some things. I'm not at all saying unity is this good, but there is no good reason to avoid making the camera a child in a well designed system. EDIT: To be clear, there is possible benefit from it. Blindly avoiding it is bad advice. The type of thing people repeat to each other without understand what they are talking about.