1,778 reputation
417
bio website
location California
age 21
visits member for 1 year, 2 months
seen 18 hours ago

I've always loved technology at large.

I also compose and produce music under the title: Full Synthetic.

SoundCloud.com/Full-Synthetic


Aug
26
answered Using depth texture for depth testing
Aug
25
comment collsion issues with quadtree
This doesn't even contain a question. This is nothing but you asking us to debug your code for free.
Aug
21
awarded  Revival
Aug
18
answered PCF shadow shader math causing artifacts
Aug
16
comment How to create normal map from bump map in runtime?
Theoretically you can try any discrete differentiation operator. They are approximations, maybe you can achieve higher visual fidelity with other operators. I've chosen Sobel just because it's simple and fast.
Aug
14
answered How to create normal map from bump map in runtime?
Jul
3
answered Texture Stretching on VBO cube
Jul
1
awarded  Yearling
Jun
23
awarded  Peer Pressure
Jun
20
comment Manual occlusion culling with glDrawElements
glEnable(GL_CULL_FACE); glCullFace(GL_BACK);
Jun
19
awarded  Enlightened
Jun
19
comment Are there 3D projections other than orthographic and perspective?
I believe so, you most likely have to use hardware tessellation or image processing to achieve them in practice. I'm having trouble thinking of another projection which maps straight lines into straight lines but I will add it to this answer if I come up with something.
Jun
19
revised Are there 3D projections other than orthographic and perspective?
added 1 character in body
Jun
19
revised Are there 3D projections other than orthographic and perspective?
added 1 character in body
Jun
19
awarded  Nice Answer
Jun
19
answered Are there 3D projections other than orthographic and perspective?
Jun
9
comment Dynamic navigation mesh changes
You're not necessarily limited to generating the mesh naively from the quadtree, it's just a starting point, you can build a more accurate post process that circumvents the rectangular nature of a quadtree using line of sight tests for example.
Jun
9
comment Pixel Shader : Backbuffer is 'Black'
Heh, call it a blackbuffer badum tss
Jun
9
comment Dynamic navigation mesh changes
If you already have a grid generator, you can easily build an octree to optimize away useless grid cells, and generate your navmesh from that octree.
Jun
5
comment How would I go about updating my electronic circuit simulator's 'electricity'?
Are you trying to achieve any level of accuracy? Or just something that "works"? And please give more detail, how large is the total grid?