190 reputation
110
bio website twitchythumbs.com
location Ashland, MA
age 43
visits member for 4 years, 1 month
seen May 17 at 5:15
I'm a professional developer since 1993 and in the video game industry since 1996.

Jun
19
awarded  Caucus
Jan
12
awarded  Nice Answer
Jan
2
awarded  Notable Question
Oct
11
awarded  Nice Question
Apr
13
awarded  Popular Question
Oct
19
accepted What are developers using for voice chat on Windows?
Oct
19
comment What are developers using for voice chat on Windows?
Ohh, good call on RakNet. The code I'm looking at is using RakNet, but I didn't even realize that there was RakVoice.
Oct
17
asked What are developers using for voice chat on Windows?
Jul
31
comment Is deferred rendering/shading possible with OpenGL ES 2.0 ?
Via which technique(s)?
Jul
31
asked Is deferred rendering/shading possible with OpenGL ES 2.0 ?
Jan
17
awarded  Scholar
Jan
17
comment What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
In my case, it turned out the vertex shader wasn't using the whole matrix "chain", but your idea applied to the vertex shader's actual calculations did work. (i.e. reversing out the viewport matrix calculations so that, when combined with the inevitable viewport matrix, was effectively the identity matrix)
Jan
17
accepted What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
Jan
15
comment What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
Yeah, I'm going to try that tonight to see if it solves the issue in the current codebase (as per bluescrn's answer and your comment).
Jan
15
awarded  Editor
Jan
15
comment What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
I forgot to actually create the link in my OP, but this is the article that mentions exactly as your describe with the identity matrix for the viewport transform: gamedev.net/topic/502536-enablingdisabling-viewport . The only problem is that it's impossible to setup an identity matrix since it requires to pass in negative values to a function that only takes unsigned values.
Jan
15
revised What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
added 77 characters in body
Jan
13
awarded  Student
Jan
13
asked What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
Jul
18
awarded  Supporter