8,790 reputation
2440
bio website mandible.net
location San Mateo, CA
age 32
visits member for 4 years, 2 months
seen 2 days ago

Mar
28
revised Texture packing algorithm
deleted 33 characters in body
Dec
3
revised Finding shortest path on a hexagonal grid
added 112 characters in body
Sep
6
revised Creating meaningful and engaging quests
wrote an entire second segment
Jun
13
revised My GLSL shader isn't compiling even though it should. What should I investigate?
fixed typo, "BoneMatroxArray"
May
11
revised Anyone know of other unique playable archetypes?
added 76 characters in body
Mar
4
revised I have to make a game in 9 days. AHHH!
typo
Oct
8
revised Interfaces 101: Making it Pretty
added 1364 characters in body
Sep
23
revised Equation to make small number big and big number small (gravity)
added 231 characters in body
May
25
revised C++ low-level optimization tips
fix my ability to spell
Oct
9
revised Does using an licensed game engine prevent you from open sourcing a defunct work?
edited body
Aug
31
revised Does Big O really matter?
added 17 characters in body
Aug
27
revised Anyone know of other unique playable archetypes?
added 445 characters in body
Aug
18
revised Texture packing algorithm
added 102 characters in body
Aug
17
revised Texture packing algorithm
added 56 characters in body
Aug
17
revised Texture packing algorithm
added 49 characters in body
Aug
3
revised Are game manuals worthwhile anymore?
added 124 characters in body
Jul
27
revised What C++ GUI library can you suggest?
edited tags
Jul
27
revised Fixed time step vs Variable time step
edited tags
Jul
19
revised What is the fastest way to work out 2D bounding box intersection?
added 186 characters in body; added 96 characters in body
Jul
18
revised What is the fastest way to work out 2D bounding box intersection?
added 24 characters in body