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Oct
5
comment Designing a game - Where to start?
@OghmaOsiris (continued): Sometimes you're making a game where the art is crucial, and then you'd probably want to do enough art to get a feel for it. Usually you'll know when you're in that situation.
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris: Most games don't have graphics as an intrinsic element of gameplay. Usually, the graphics is just a layer on top of the actual game, that makes it pretty and makes it sell, but isn't fun. Graphics are also really expensive to make. If you've put one hour into the art for your twitch-shooter spaceship game, and then a week later you realize it'll work better as a turn-based fantasy citybuilding game, you haven't lost a lot. If you've spent weeks on that art, you'll either need to throw away work or release an inferior game.
Oct
2
answered Question about “Entity System” design
Sep
28
answered Determining if player-created structure matches a template in a 3D block-based game
Sep
25
awarded  Nice Answer
Sep
23
comment Equation to make small number big and big number small (gravity)
That's actually identical to a damping_factor of 0.5. (1/X) ^ 2 = 1/X * 1/X = 1/(X^2). My general experience is that inverse square behavior doesn't make for great gameplay unless you're actually making a gravity-based game, though :)
Sep
23
comment Equation to make small number big and big number small (gravity)
Good call, added that to my post.
Sep
23
revised Equation to make small number big and big number small (gravity)
added 231 characters in body
Sep
23
answered Equation to make small number big and big number small (gravity)
Sep
19
comment QT for lan game devleopment
@Psykocyber, many MMOs use TCP. I know for certain that World of Warcraft and Rift both do. TCP is fine for realtime games.
Sep
16
answered How to get and copy font bitmap from WinGDI to a IDirect3DTexture9?
Sep
15
answered Skipping glReadPixels and reading iPhone's “VRAM” directly
Sep
14
answered Is there an all inclusive c++ game engine that is free
Sep
13
comment How are the graphical effects in the Android game Orbital created?
Another keyword to look for: "additive blending". I'd bet money that basically that entire game is rendered additively. By far, the best way to get a glow effect.
Sep
9
comment Faking isometric graphics in a 2D space game
That might help, but in space it shouldn't make all that much of a difference anyway. Unless you have a grid overlaid on the world it just shouldn't matter.
Sep
8
comment Faking isometric graphics in a 2D space game
As near as I can tell, the ship is already being rendered correctly - the side views show it at the angle it should be for isometric to look "correct". I suppose I'm not sure what you mean by "rotate the world axis".
Sep
8
answered Faking isometric graphics in a 2D space game
Sep
2
awarded  Nice Answer
Aug
24
awarded  Nice Answer
Aug
19
answered How to code the animations of attacks in RPG game