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bio website mandible.net
location San Mateo, CA
age 31
visits member for 2 years, 10 months
seen 2 days ago
stats profile views 308

Nov
4
answered What does an engine like frostbite look like in the early early stages?
Nov
4
comment Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry?
Note that you are both allowed and encouraged to accept your own answer if you've solved your own problem :)
Oct
10
awarded  Enlightened
Oct
8
comment Gaming development language
I'd seriously look into C# and Unity, then.
Oct
8
revised Interfaces 101: Making it Pretty
added 1364 characters in body
Oct
8
answered Interfaces 101: Making it Pretty
Oct
8
answered Gaming development language
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris (continued): Sometimes you're making a game where the art is crucial, and then you'd probably want to do enough art to get a feel for it. Usually you'll know when you're in that situation.
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris: Most games don't have graphics as an intrinsic element of gameplay. Usually, the graphics is just a layer on top of the actual game, that makes it pretty and makes it sell, but isn't fun. Graphics are also really expensive to make. If you've put one hour into the art for your twitch-shooter spaceship game, and then a week later you realize it'll work better as a turn-based fantasy citybuilding game, you haven't lost a lot. If you've spent weeks on that art, you'll either need to throw away work or release an inferior game.
Oct
2
answered Question about “Entity System” design
Sep
28
answered Determining if player-created structure matches a template in a 3D block-based game
Sep
25
awarded  Nice Answer
Sep
23
comment Equation to make small number big and big number small (gravity)
That's actually identical to a damping_factor of 0.5. (1/X) ^ 2 = 1/X * 1/X = 1/(X^2). My general experience is that inverse square behavior doesn't make for great gameplay unless you're actually making a gravity-based game, though :)
Sep
23
comment Equation to make small number big and big number small (gravity)
Good call, added that to my post.
Sep
23
revised Equation to make small number big and big number small (gravity)
added 231 characters in body
Sep
23
answered Equation to make small number big and big number small (gravity)
Sep
19
comment QT for lan game devleopment
@Psykocyber, many MMOs use TCP. I know for certain that World of Warcraft and Rift both do. TCP is fine for realtime games.
Sep
16
answered How to get and copy font bitmap from WinGDI to a IDirect3DTexture9?
Sep
15
answered Skipping glReadPixels and reading iPhone's “VRAM” directly
Sep
14
answered Is there an all inclusive c++ game engine that is free