8,870 reputation
2441
bio website mandible.net
location San Mateo, CA
age 32
visits member for 4 years, 3 months
seen 21 hours ago

Jan
28
answered Can I use copyrighted sprites for a demo?
Jan
12
awarded  Good Answer
Jan
12
answered Draws fine in full OpenGL; not drawing anything in Chrome NaCL
Dec
22
awarded  Good Answer
Nov
6
comment What does an engine like frostbite look like in the early early stages?
Yeah, I was trying to give a summary of the engine side of things. In retrospect, I should have said "shading", not "texturing", but I didn't want to get deep into the minutiae of pixel shaders - as far as I'm concerned that's an implementation detail :)
Nov
5
awarded  Enlightened
Nov
5
awarded  Nice Answer
Nov
4
answered What does an engine like frostbite look like in the early early stages?
Nov
4
comment Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry?
Note that you are both allowed and encouraged to accept your own answer if you've solved your own problem :)
Oct
10
awarded  Enlightened
Oct
8
revised Interfaces 101: Making it Pretty
added 1364 characters in body
Oct
8
answered Interfaces 101: Making it Pretty
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris (continued): Sometimes you're making a game where the art is crucial, and then you'd probably want to do enough art to get a feel for it. Usually you'll know when you're in that situation.
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris: Most games don't have graphics as an intrinsic element of gameplay. Usually, the graphics is just a layer on top of the actual game, that makes it pretty and makes it sell, but isn't fun. Graphics are also really expensive to make. If you've put one hour into the art for your twitch-shooter spaceship game, and then a week later you realize it'll work better as a turn-based fantasy citybuilding game, you haven't lost a lot. If you've spent weeks on that art, you'll either need to throw away work or release an inferior game.
Oct
2
answered Question about “Entity System” design
Sep
28
answered Determining if player-created structure matches a template in a 3D block-based game
Sep
25
awarded  Nice Answer
Sep
23
comment Equation to make small number big and big number small (gravity)
That's actually identical to a damping_factor of 0.5. (1/X) ^ 2 = 1/X * 1/X = 1/(X^2). My general experience is that inverse square behavior doesn't make for great gameplay unless you're actually making a gravity-based game, though :)
Sep
23
comment Equation to make small number big and big number small (gravity)
Good call, added that to my post.
Sep
23
revised Equation to make small number big and big number small (gravity)
added 231 characters in body