| bio | website | mandible.net |
|---|---|---|
| location | San Mateo, CA | |
| age | 31 | |
| visits | member for | 2 years, 10 months |
| seen | 2 days ago | |
| stats | profile views | 308 |
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Nov 4 |
answered | What does an engine like frostbite look like in the early early stages? |
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Nov 4 |
comment |
Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry? Note that you are both allowed and encouraged to accept your own answer if you've solved your own problem :) |
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Oct 10 |
awarded | Enlightened |
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Oct 8 |
comment |
Gaming development language I'd seriously look into C# and Unity, then. |
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Oct 8 |
revised |
Interfaces 101: Making it Pretty added 1364 characters in body |
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Oct 8 |
answered | Interfaces 101: Making it Pretty |
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Oct 8 |
answered | Gaming development language |
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Oct 5 |
comment |
Designing a game - Where to start? @OghmaOsiris (continued): Sometimes you're making a game where the art is crucial, and then you'd probably want to do enough art to get a feel for it. Usually you'll know when you're in that situation. |
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Oct 5 |
comment |
Designing a game - Where to start? @OghmaOsiris: Most games don't have graphics as an intrinsic element of gameplay. Usually, the graphics is just a layer on top of the actual game, that makes it pretty and makes it sell, but isn't fun. Graphics are also really expensive to make. If you've put one hour into the art for your twitch-shooter spaceship game, and then a week later you realize it'll work better as a turn-based fantasy citybuilding game, you haven't lost a lot. If you've spent weeks on that art, you'll either need to throw away work or release an inferior game. |
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Oct 2 |
answered | Question about “Entity System” design |
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Sep 28 |
answered | Determining if player-created structure matches a template in a 3D block-based game |
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Sep 25 |
awarded | Nice Answer |
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Sep 23 |
comment |
Equation to make small number big and big number small (gravity) That's actually identical to a damping_factor of 0.5. (1/X) ^ 2 = 1/X * 1/X = 1/(X^2). My general experience is that inverse square behavior doesn't make for great gameplay unless you're actually making a gravity-based game, though :) |
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Sep 23 |
comment |
Equation to make small number big and big number small (gravity) Good call, added that to my post. |
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Sep 23 |
revised |
Equation to make small number big and big number small (gravity) added 231 characters in body |
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Sep 23 |
answered | Equation to make small number big and big number small (gravity) |
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Sep 19 |
comment |
QT for lan game devleopment @Psykocyber, many MMOs use TCP. I know for certain that World of Warcraft and Rift both do. TCP is fine for realtime games. |
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Sep 16 |
answered | How to get and copy font bitmap from WinGDI to a IDirect3DTexture9? |
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Sep 15 |
answered | Skipping glReadPixels and reading iPhone's “VRAM” directly |
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Sep 14 |
answered | Is there an all inclusive c++ game engine that is free |