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Feb
17
answered Legal Lego game
Feb
16
answered How to determine an “Assists” statistic
Feb
16
answered Is Android not good for game development?
Feb
6
awarded  Nice Answer
Feb
5
comment How does a game's frame rate change for each missed vsync?
As a quick note, keep in mind that this occurs only for double-buffered vsynched rendering. Non-vsynched rendering simply results in screen tearing, triple-buffered rendering is capable of arbitrary framerates up to the output device's maximum.
Feb
5
comment What is the fastest way to work out 2D bounding box intersection?
Two problems: first, division tends to be significantly slower than multiplication. Second, if the values involved are integers, this might result in some integer truncation issues (a.x = 0, b.x = 9, a.width = 9, b.width = 10: abs(0-9) < (9+10)/2, 9 < 19/2, 9 < 9, function returns false despite the fact that the boxes definitively intersect.)
Jan
28
answered Can I use copyrighted sprites for a demo?
Jan
12
awarded  Good Answer
Jan
12
answered Draws fine in full OpenGL; not drawing anything in Chrome NaCL
Dec
22
awarded  Good Answer
Nov
6
comment What does an engine like frostbite look like in the early early stages?
Yeah, I was trying to give a summary of the engine side of things. In retrospect, I should have said "shading", not "texturing", but I didn't want to get deep into the minutiae of pixel shaders - as far as I'm concerned that's an implementation detail :)
Nov
5
awarded  Enlightened
Nov
5
awarded  Nice Answer
Nov
4
answered What does an engine like frostbite look like in the early early stages?
Nov
4
comment Can Bullet Physics (or another 3d physics engine) use callbacks in my engine to check static geometry?
Note that you are both allowed and encouraged to accept your own answer if you've solved your own problem :)
Oct
10
awarded  Enlightened
Oct
8
revised Interfaces 101: Making it Pretty
added 1364 characters in body
Oct
8
answered Interfaces 101: Making it Pretty
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris (continued): Sometimes you're making a game where the art is crucial, and then you'd probably want to do enough art to get a feel for it. Usually you'll know when you're in that situation.
Oct
5
comment Designing a game - Where to start?
@OghmaOsiris: Most games don't have graphics as an intrinsic element of gameplay. Usually, the graphics is just a layer on top of the actual game, that makes it pretty and makes it sell, but isn't fun. Graphics are also really expensive to make. If you've put one hour into the art for your twitch-shooter spaceship game, and then a week later you realize it'll work better as a turn-based fantasy citybuilding game, you haven't lost a lot. If you've spent weeks on that art, you'll either need to throw away work or release an inferior game.