8,780 reputation
2440
bio website mandible.net
location San Mateo, CA
age 32
visits member for 4 years, 1 month
seen Aug 22 at 15:00

May
11
comment Anyone know of other unique playable archetypes?
It's always kind of funny when you see a post, and you think "oh man I have the perfect answer to this", and you go to look at the replies and the top answer is you from a year and a half ago, making exactly the post you were about to make.
Apr
30
answered Can adversarial agents flip coins?
Apr
20
awarded  Enlightened
Apr
19
awarded  Nice Answer
Apr
19
answered What technology does Starcraft 2 use render its maps?
Mar
26
comment Why are textures always square powers of two? What if they aren't?
"It's true you "waste" some space this way, but the extra space is usually worth it for the tradeoff in render performance." - About ten years ago I worked at a studio that was porting a PS2 game over to the XBox. While the PS2 doesn't technically support non-power-of-two textures, you can, in some cases, kind of force it to do so with a little clever manipulation and no speed loss. The XBox, on the other hand, completely did not support them. The end result is that despite the XBox having almost twice the RAM of the PS2, we had to downsample some of the textures in order to fit.
Mar
24
awarded  Nice Answer
Mar
4
comment I have to make a game in 9 days. AHHH!
@Valmond, I think it depends on the game. One of the best week-long games I did ended up with absolutely no time for polish, I spent it all on level design. The main character was a deformed blob, the wall textures were repetitive, there was no background, it's one of the worst-looking and best-playing games I've made. I agree that half/half is a reasonable rule of thumb, but keep an eye out for violations of that rule.
Mar
4
comment I have to make a game in 9 days. AHHH!
@ktodisco, I'm not sure "polish" is needed, but "completion" definitely is. You don't want six half-finished games and nothing else. About degrees - my experience has been that few people in the game industry really care about degrees. Experience seems to dramatically trump 'em.
Mar
4
revised I have to make a game in 9 days. AHHH!
typo
Mar
3
awarded  Nice Answer
Mar
3
answered I have to make a game in 9 days. AHHH!
Feb
21
awarded  Nice Answer
Feb
17
answered Legal Lego game
Feb
16
answered How to determine an “Assists” statistic
Feb
16
answered Is Android not good for game development?
Feb
6
awarded  Nice Answer
Feb
5
comment How does a game's frame rate change for each missed vsync?
As a quick note, keep in mind that this occurs only for double-buffered vsynched rendering. Non-vsynched rendering simply results in screen tearing, triple-buffered rendering is capable of arbitrary framerates up to the output device's maximum.
Feb
5
comment What is the fastest way to work out 2D bounding box intersection?
Two problems: first, division tends to be significantly slower than multiplication. Second, if the values involved are integers, this might result in some integer truncation issues (a.x = 0, b.x = 9, a.width = 9, b.width = 10: abs(0-9) < (9+10)/2, 9 < 19/2, 9 < 9, function returns false despite the fact that the boxes definitively intersect.)
Jan
28
answered Can I use copyrighted sprites for a demo?