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 Yearling
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Jul
16
awarded  Yearling
Nov
20
answered Why is my model's scale changing after rotating it?
Oct
29
answered How to separate colliding objects without creating more collisions
Oct
26
answered Ogre 3d and bullet physics interaction
Jul
17
awarded  Yearling
Jul
16
answered Turning a sprite such that it rotates in the direction that's most efficient
Apr
4
awarded  Critic
Mar
30
revised Camera Control Techniques in Games
spelling corrections
Mar
30
suggested approved edit on Camera Control Techniques in Games
Mar
10
comment Physics timestep questions
My code isn't using that formula. The time 't' in s=ut+0.5at^2 is the total time since the projectile launched, not the elapsed time. Similarly the 'u' is the initial velocity, not the current velocity. My code is doing Euler integration, using the elapsed time since the last frame. First it integrates the current velocity with v += at, then it integrates the position with p += vt.
Mar
8
answered Physics timestep questions
Aug
2
answered How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?
Jul
23
comment How do I calculate the forces exerted by a taut wire wrapping 2D objects?
@Andrew - For your first point, yes, the force applied to the box by the joint is by definition equal to the tension in the wire. For your second point, you're right, this wasn't very clear, it's actually the angle between the wire and the contact point normal. I've edited the answer to make this clearer.
Jul
23
awarded  Editor
Jul
23
revised How do I calculate the forces exerted by a taut wire wrapping 2D objects?
improved explanation of angle
Jul
23
awarded  Teacher
Jul
23
answered How do I calculate the forces exerted by a taut wire wrapping 2D objects?
Jul
18
awarded  Supporter