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comment Where can I find some good 3D character artists?
If you're on a low budget and can't afford to pay for an artist, before you even begin to search for someone willing to work for free you have to make sure you have a playable demo first, or even most of the game done using programmers art and placeholders. This will greatly increase the chances you'll find someone willing to collaborate with you.
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accepted Create vertices + indices for cylinder with triangle strips
Sep
14
comment Create vertices + indices for cylinder with triangle strips
I think I just solved it myself. Basically I just wanted to divide the cylinder into smaller cylinders ("slices") to fill the whole height.
Sep
13
comment Create vertices + indices for cylinder with triangle strips
It works, but I need to build the cylinder using many 'slices'. I tried to adapt your code but whenever I set slices to more than 1, the geometry starts looking weird. Could you please check my code? It's basically yours + a 'delta slice' variable which gets added to y for each slice loop. Code: pastebin.com/VfHbmT14 Screen: i.imgur.com/Lomvm.png
Sep
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comment Create vertices + indices for cylinder with triangle strips
Hey, thanks. So you suggest using a triangle fan rather than a strip, and no indices? As I said I'm on the iPhone. Also, what about texture coordinates?
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asked Create vertices + indices for cylinder with triangle strips
Sep
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accepted How do I generate a torus mesh?
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comment How do I generate a torus mesh?
Ciao! Thanks a lot for your explanation. It would be awesome if you could expand this and explain how to build the vertex and index buffers, because actually that's where I'm stuck (as I said in the question). Also note that I can't use quads as I'm using OpenGL ES.
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asked How do I generate a torus mesh?
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