| bio | website | |
|---|---|---|
| location | ||
| age | 23 | |
| visits | member for | 2 years, 6 months |
| seen | Nov 13 '12 at 16:03 | |
| stats | profile views | 19 |
Hi.
"Focus is a matter of deciding what things you're not going to do."
"Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better."
"In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it."
"When you work, work! When you play, play! Don't mix the two."
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Sep 3 |
awarded | Popular Question |
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Sep 20 |
awarded | Talkative |
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Sep 16 |
comment |
Where can I find some good 3D character artists? If you're on a low budget and can't afford to pay for an artist, before you even begin to search for someone willing to work for free you have to make sure you have a playable demo first, or even most of the game done using programmers art and placeholders. This will greatly increase the chances you'll find someone willing to collaborate with you. |
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Sep 16 |
awarded | Commentator |
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Sep 14 |
accepted | Create vertices + indices for cylinder with triangle strips |
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Sep 14 |
comment |
Create vertices + indices for cylinder with triangle strips I think I just solved it myself. Basically I just wanted to divide the cylinder into smaller cylinders ("slices") to fill the whole height. |
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Sep 13 |
comment |
Create vertices + indices for cylinder with triangle strips It works, but I need to build the cylinder using many 'slices'. I tried to adapt your code but whenever I set slices to more than 1, the geometry starts looking weird. Could you please check my code? It's basically yours + a 'delta slice' variable which gets added to y for each slice loop. Code: pastebin.com/VfHbmT14 Screen: i.imgur.com/Lomvm.png |
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Sep 13 |
comment |
Create vertices + indices for cylinder with triangle strips Hey, thanks. So you suggest using a triangle fan rather than a strip, and no indices? As I said I'm on the iPhone. Also, what about texture coordinates? |
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Sep 13 |
asked | Create vertices + indices for cylinder with triangle strips |
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Sep 4 |
accepted | How to generate a torus mesh |
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Sep 4 |
comment |
How to generate a torus mesh Ciao! Thanks a lot for your explanation. It would be awesome if you could expand this and explain how to build the vertex and index buffers, because actually that's where I'm stuck (as I said in the question). Also note that I can't use quads as I'm using OpenGL ES. |
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Sep 4 |
asked | How to generate a torus mesh |
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Apr 5 |
awarded | Supporter |
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Dec 9 |
awarded | Disciplined |
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Dec 8 |
awarded | Scholar |
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Nov 10 |
awarded | Student |