|visits||member for||10 months|
|seen||2 days ago|
My career as programmer started with Visual Basic 6.0, and a bit later with Visual Basic .NET. A couple of years later I decided to "port my mind" to the world of C#, C++, and C. That decision have leaded to a wonderfull world of OO programming with C#, close to metal C, and C++ generic programming.
I'm mostly interested in videogame programming, specifically game-engine implementations,
so I have worked with DirectX, such as in my port of the dx_lib32 project.
Before that I have written a GDI+ based 3d rendering engine from scratch, using VB.NET and C#.
Also I have written "experimental" projects using C# and the Kinect for Windows SDK, such as a 3d scanner to compute normal maps and render the scene at "real time", or a simple videogame-oriented virtual keyboard which provides speech and gesture based commands.
Now I'm working intensively with C++11, getting (Almost trying to learn) good modern C++ practices.
I'm specially interested in C++ template-metaprogramming, my current main project is a library to provide compile-time utilities using tmp. If it works as expected, my final goal is to write a compile-time 3d rendering engine.
Currently studing a Computer Science grade at The Complutense University of Madrid, Spain.
|bio||website||twitter.com/Manu343726||visits||member for||10 months|
|location||Spain||seen||2 days ago|
10 Votes Cast
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