BY DAY: IT Coordinator on a Contact Centerl
BY NIGHT: Programmer enthusiast who like to learn new development languages and frameworks.
FOR FUN: Gaming development
"Learn something new everyday"
3 When would you use an octree in a voxel Engine? Feb 23 '14
1 How Extract Frustum Planes from Clip Coordinates? Feb 26 '14
1 Why OpenGL X and Z axis got inverted sometimes? Feb 19 '14
1 Quaternions, Axis Angles and Rotation Matrices. Which of these should I use for FP Camera? Jul 2 '13
0 Is this Rotation Matrix correct? Jun 17 '13
-2 Why OpenGL X and Z axis got inverted sometimes? Feb 18 '14