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May
19
answered Trying to implement gun cooldowns in C#
Nov
23
answered Maximum Number of Bends - Snake
Aug
19
answered How to load stacking chunks on the fly?
Jul
15
answered How to calculate move while avoiding deep copy
Jun
25
answered Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Mar
15
answered How do I write a “Connect Four” AI?
Dec
27
answered In a semi-infinite procedural (chunk based) map, how do you handle objects larger than a single chunk?
Jul
16
answered Gravity and collision detection interfering with player movement
Jul
9
answered Simulating pressure in a grid based liquid simulation
Jun
5
answered Alternates to scratch damage to solve combat deadlocking
May
30
answered How to effectively check for object visibility prior to object creation?
May
18
answered Can I write code from 2 computers at the same time?
Feb
10
answered Optimizing gravity calculations
Feb
6
answered XNA Game arhitecture, sharing vertices between objects
Feb
2
answered Who should manage projectiles?
Dec
14
answered Avoiding orbiting in pursuit steering behavior
Oct
26
answered Need efficient way to keep enemy from getting hit multiple times by same source
Aug
14
answered Collision detection between many objects
Jul
26
answered How does one prevent homing missiles from orbiting their targets?
Jul
10
answered Big level objects collision system for 2d game