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Jul
14
answered How to calculate falling and accelerating velocity?
Jun
17
answered How to calculate turn heading to a missile?
May
9
answered Why do objects interpenetrate in this simple collision solver?
May
8
answered AI algorithms for Strategy Game
Apr
10
answered Creating a database with special items, like in Diablo
Mar
28
answered MMOs based on .Net?
Mar
6
answered Calculate the initial velocity of a 3D trajectory
Feb
25
answered Building (simple) stellar systems
Feb
2
answered How to build a “traffic AI”?
Jan
23
awarded  Commentator
Jan
23
comment How to implement zombie AI?
@Dukeofgaming: How do you get that? The broom isn't going to push them and if you're that close they'll be trying to attack you. Give them a long sense range if you want but zombies are not intelligent, don't give them intelligence in hunting.
Jan
23
comment How to implement zombie AI?
@Lo'oris: I mean that it should evaluate the distance from squares by the straight-line distance, not the minimum path.
Jan
22
answered How to implement zombie AI?
Jan
11
answered Help with Strategy-game AI
Jan
10
awarded  Teacher
Jan
9
comment Do you fill all your game data in huge excel tables? Are there any better method?
@dboarman: asap-utilities.com
Jan
8
answered How do I find the intersections between colliding circles?
Jan
8
answered Do you fill all your game data in huge excel tables? Are there any better method?
Jan
5
comment How do you prevent inflation in a virtual economy?
DDO expansions etc can't be bought with in-game currency. They are bought with Turbine Points which can either be bought for cash or obtained by earning favor by quest completion. While favor has in-game effects as well it's a character attribute, not currency. Favor via quest completion is limited by the fact that there is only a certain amount of favor to be obtained from a quest. Running it again won't produce any more. (A higher difficulty will but one run at the highest difficulty yields all the favor you'll get.)
Dec
23
comment Creating A Board Game AI
I would also look around for MahJongg strategies. It's not quite as closely related but it's still close.