681 reputation
36
bio website
location Las Vegas, NV
age 48
visits member for 3 years, 5 months
seen 15 mins ago

I can be reached at lorenpechtel @ hotmail . com


Jul
15
comment How to calculate falling and accelerating velocity?
@daemonfire300: You misunderstand--I'm not talking about the effect of running out of fuel, but the effect of burning fuel. A constant throttle setting on your engine produces a continuously climbing acceleration figure, a constant acceleration produces a continuously declining fuel burn rate. This means the simple calculations that FxIII gives will produce incorrect fuel use numbers.
Jul
14
answered How to calculate falling and accelerating velocity?
Jun
17
answered How to calculate turn heading to a missile?
May
9
answered Why do objects interpenetrate in this simple collision solver?
May
8
answered AI algorithms for Strategy Game
Apr
10
answered Creating a database with special items, like in Diablo
Mar
28
answered MMOs based on .Net?
Mar
6
answered Calculate the initial velocity of a 3D trajectory
Feb
25
answered Building (simple) stellar systems
Feb
2
answered How to build a “traffic AI”?
Jan
23
awarded  Commentator
Jan
23
comment How to implement zombie AI?
@Dukeofgaming: How do you get that? The broom isn't going to push them and if you're that close they'll be trying to attack you. Give them a long sense range if you want but zombies are not intelligent, don't give them intelligence in hunting.
Jan
23
comment How to implement zombie AI?
@Lo'oris: I mean that it should evaluate the distance from squares by the straight-line distance, not the minimum path.
Jan
22
answered How to implement zombie AI?
Jan
11
answered Help with Strategy-game AI
Jan
10
awarded  Teacher
Jan
9
comment Do you fill all your game data in huge excel tables? Are there any better method?
@dboarman: asap-utilities.com
Jan
8
answered How to find out if two circles intersect each other
Jan
8
answered Do you fill all your game data in huge excel tables? Are there any better method?
Jan
5
comment How do you prevent inflation in a virtual economy?
DDO expansions etc can't be bought with in-game currency. They are bought with Turbine Points which can either be bought for cash or obtained by earning favor by quest completion. While favor has in-game effects as well it's a character attribute, not currency. Favor via quest completion is limited by the fact that there is only a certain amount of favor to be obtained from a quest. Running it again won't produce any more. (A higher difficulty will but one run at the highest difficulty yields all the favor you'll get.)