721 reputation
37
bio website
location Las Vegas, NV
age 49
visits member for 4 years
seen 11 hours ago

I can be reached at lorenpechtel @ hotmail . com


Nov
4
comment 2D pathfinding - finding smooth paths
You'll have to have fractional coordinates within a tile to get what you want. No possible path without this would work--carrying the fractions but not displaying them would make your unit move straight/diagonal/straight/diagonal.
Oct
26
answered Need efficient way to keep enemy from getting hit multiple times by same source
Aug
14
answered Collision detection between many objects
Jul
26
answered How does one prevent homing missiles from orbiting their targets?
Jul
10
answered Big level objects collision system for 2d game
Jul
2
revised Applying Textures to Hexagonal Tiles Seamlessly
added 307 characters in body
Jun
30
answered Applying Textures to Hexagonal Tiles Seamlessly
Jun
29
answered Game Editor - When screen is clicked, how do you identify which object that is clicked?
Jun
24
answered Estimate angle to launch missile, maths question
May
19
answered Ball Physics : Smoothing the final bounces as the ball comes to rest
May
16
comment Distribute XNA as a standalone zip or exe (no installer needed)?
Yup, I've sent an XNA "game" as a zip before, it wouldn't load until both .net and xna were installed but then it worked fine.
Feb
6
answered XNA Multiplayer Gone Wrong
Jan
21
answered How to separate colliding objects without creating more collisions
Jan
20
answered How can I store all my level data in a single file instead of spread out over many files?
Nov
9
awarded  Yearling
Nov
7
answered What do I need to do to my slope collision detection to prevent the player from passing through my collision?
Oct
24
answered Working with lots of cubes. Improving performance?
Oct
4
answered XNA: Perform Collision Detection Against 3D Scene Geometry
Sep
15
comment When would I use “scripts” or “scripting” in a game, as opposed to the core language?
@Brian Reindel: In general, yes.
Sep
14
answered When would I use “scripts” or “scripting” in a game, as opposed to the core language?