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  • 0 posts edited
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  • 91 votes cast
Apr
10
comment How can I find a projectile's launch angle?
Note that in most cases there are two valid solutions. Assuming no drag or the like max range is attained when the projectile is fired at a 45 degree angle. Going higher OR lower will lower the range--thus unless you need every bit of oomph from your gun there will be both a higher and a lower solution.
Apr
10
comment How to remove floating terrain when generated with 3D Perlin Noise?
Terrain might only be connected through the adjoining chunk if it's an overhang from there.
Mar
23
comment Scrambling word into least recognizable form
Something to keep in mind: If you have some rules that define an exact transform your players might learn them and be able to quickly unscramble words that way.
Feb
10
answered Optimizing gravity calculations
Feb
6
answered XNA Game arhitecture, sharing vertices between objects
Feb
2
answered Who should manage projectiles?
Dec
25
comment Forward Compatibility of Save Files
I used to use that approach. I have since switched to putting version numbers on the data elements themselves. It makes the changes have far more confined effects.
Dec
22
comment What data-type should I use for in-game currency?
It's game. Accounting isn't going to lynch you for a rounded off penny and thus the normal reasons against using floating point for currency don't matter.
Dec
14
answered Avoiding orbiting in pursuit steering behavior
Nov
26
comment Gigantic 2d maps?
@Philipp: Are you thinking of Supreme Commander 2? That is 3D--and has MUCH smaller maps also.
Nov
25
comment Gigantic 2d maps?
Supreme Commander had a huge 2D map and it worked fine--you could simply zoom in and out. (System performance was another matter, though...)
Nov
9
awarded  Yearling
Nov
4
comment 2D pathfinding - finding smooth paths
You'll have to have fractional coordinates within a tile to get what you want. No possible path without this would work--carrying the fractions but not displaying them would make your unit move straight/diagonal/straight/diagonal.
Oct
26
answered Need efficient way to keep enemy from getting hit multiple times by same source
Aug
14
answered Collision detection between many objects
Jul
26
answered How does one prevent homing missiles from orbiting their targets?
Jul
10
answered Big level objects collision system for 2d game
Jul
2
revised Applying Textures to Hexagonal Tiles Seamlessly
added 307 characters in body
Jun
30
answered Applying Textures to Hexagonal Tiles Seamlessly
Jun
29
answered Game Editor - When screen is clicked, how do you identify which object that is clicked?