681 reputation
36
bio website
location Las Vegas, NV
age 48
visits member for 3 years, 5 months
seen 19 hours ago

I can be reached at lorenpechtel @ hotmail . com


Apr
13
comment Is host advantage real?
It would depend on how the game is programmed. If commands are executed as soon as they are received the host gets an advantage. If commands work on ticks and both host and remote commands have the same tick delay then there's no host advantage.
Mar
15
answered How do I write a “Connect Four” AI?
Dec
27
answered In a semi-infinite procedural (chunk based) map, how do you handle objects larger than a single chunk?
Dec
24
comment How can I optimize this flood fill algorithm?
I haven't done the math but this feels like O(N^4) to me. You are treating the Contains call as O(N) but it's filled by a O(N^2) loop and thus it might itself be an O(N^2) call.
Nov
23
comment Implementing a homing missile
@Mutoh Real world orbits can be elliptical. I don't think a missile orbit can be, though, as there is no variable attraction with distance.
Nov
21
comment Implementing a homing missile
@Mutoh True, although my gut says that it's in orbit iff the range does not change and the target did not maneuver.
Nov
21
comment Implementing a homing missile
@Mutoh ANY seeker missile can orbit if the situation is just right. Different speeds and turn angles simply change the orbit radius. The only way to avoid this entirely is to have the missile alter it's behavior if it goes into orbit.
Nov
9
awarded  Yearling
Aug
15
comment Can I simplify the inequality “distance(p1, p2) < distance(p1, p3)?”
Yes, my experience is when you're dealing with this sort of stuff a DistanceSquared function is very useful. It's just as clear and avoids the expensive sqrt operation.
Jul
16
answered Gravity and collision detection interfering with player movement
Jul
10
comment Simulating pressure in a grid based liquid simulation
@Byte56 Yes. The pressure in the block should be the weight of water above it or being applied sideways when we have a solid surface somewhere above. Too little pressure on it means there's not enough water above, move water up.
Jul
10
comment Simulating pressure in a grid based liquid simulation
@Byte56 You're misinterpreting what I said. I'm saying the water goes up when the pressure in the block you are analyzing is too high for the pressure being applied from above, not that the pressure from above is too great!
Jul
9
answered Simulating pressure in a grid based liquid simulation
Jun
5
answered Alternates to scratch damage to solve combat deadlocking
Jun
5
comment Why do most video game guns reload without losing unused ammo in the magazine?
A soldier will reload when he has a chance.
May
30
answered How to effectively check for object visibility prior to object creation?
May
18
answered Can I write code from 2 computers at the same time?
May
17
comment How do I protect my game with CD key / serial number?
@Vishnu I know as a user who types in keys I would much prefer to have some check info per group even if that meant typing a longer key.
May
15
comment Minimax for Bomberman
My limited experience with playing it is that you usually have to place multiple bombs to kill a competent opponent--a strategy needs to take this into consideration. I've played against AIs with approximately your strategy, they're quite ineffective at killing you unless you can get cornered.
May
14
comment Minimax for Bomberman
Minimax is simply not useful in a situation with as many choices as Bomberman. You'll exhaust your ability to search before going far enough to see if a move is sensible or not.