| bio | website | |
|---|---|---|
| location | Las Vegas, NV | |
| age | 47 | |
| visits | member for | 2 years, 7 months |
| seen | 22 hours ago | |
| stats | profile views | 51 |
I can be reached at lorenpechtel @ hotmail . com
|
Jun 5 |
answered | Alternates to scratch damage to solve combat deadlocking |
|
Jun 5 |
comment |
Why do most video game guns reload without losing unused ammo in the magazine? A soldier will reload when he has a chance. |
|
May 30 |
answered | How to effectively check for object visibility prior to object creation? |
|
May 18 |
answered | Can I write code from 2 computers at the same time? |
|
May 17 |
comment |
How do I protect my game with CD key / serial number? @Vishnu I know as a user who types in keys I would much prefer to have some check info per group even if that meant typing a longer key. |
|
May 15 |
comment |
Minimax for Bomberman My limited experience with playing it is that you usually have to place multiple bombs to kill a competent opponent--a strategy needs to take this into consideration. I've played against AIs with approximately your strategy, they're quite ineffective at killing you unless you can get cornered. |
|
May 14 |
comment |
Minimax for Bomberman Minimax is simply not useful in a situation with as many choices as Bomberman. You'll exhaust your ability to search before going far enough to see if a move is sensible or not. |
|
May 11 |
comment |
How do I protect my game with CD key / serial number? One minor point--while a totally random key provides the maximum keyspace (and is perfectly workable if you're validating against a database of issued keys) it's not user-friendly. Put some validation into the key itself so that most mistypes are caught before you try to hit the server. |
|
Apr 10 |
comment |
How can I find a projectile's launch angle? Note that in most cases there are two valid solutions. Assuming no drag or the like max range is attained when the projectile is fired at a 45 degree angle. Going higher OR lower will lower the range--thus unless you need every bit of oomph from your gun there will be both a higher and a lower solution. |
|
Apr 10 |
comment |
How to remove floating terrain when generated with 3D Perlin Noise? Terrain might only be connected through the adjoining chunk if it's an overhang from there. |
|
Mar 23 |
comment |
Scrambling word into least recognizable form Something to keep in mind: If you have some rules that define an exact transform your players might learn them and be able to quickly unscramble words that way. |
|
Feb 10 |
answered | Optimizing gravity calculations |
|
Feb 6 |
answered | XNA Game arhitecture, sharing vertices between objects |
|
Feb 2 |
answered | Who should manage projectiles? |
|
Dec 25 |
comment |
Forward Compatibility of Save Files I used to use that approach. I have since switched to putting version numbers on the data elements themselves. It makes the changes have far more confined effects. |
|
Dec 22 |
comment |
Float or int for currency? It's game. Accounting isn't going to lynch you for a rounded off penny and thus the normal reasons against using floating point for currency don't matter. |
|
Dec 14 |
answered | Avoiding orbiting in pursuit steering behavior |
|
Nov 26 |
comment |
Gigantic 2d maps? @Philipp: Are you thinking of Supreme Commander 2? That is 3D--and has MUCH smaller maps also. |
|
Nov 25 |
comment |
Gigantic 2d maps? Supreme Commander had a huge 2D map and it worked fine--you could simply zoom in and out. (System performance was another matter, though...) |
|
Nov 9 |
awarded | Yearling |