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visits member for 4 years
seen Aug 23 '13 at 11:11

Oct
27
awarded  Notable Question
May
7
awarded  Popular Question
Mar
21
comment Order independent transparency in particle system
After some experiments I found that disabling depth write is the best solution in most cases.
Mar
15
awarded  Editor
Mar
15
revised OpenGL Vertex Attributes - Normalisation
edited body
Mar
15
answered OpenGL Vertex Attributes - Normalisation
Mar
15
awarded  Scholar
Mar
15
accepted Order independent transparency in particle system
Mar
7
awarded  Student
Mar
7
comment Order independent transparency in particle system
A particle can blend with background instead of another particle and then "rectangle" essence of point-sprite is very noticeable. Alpha testing helps here but artifacts are still noticeable when alpha value quiet low but not enough to discard the fragment.
Mar
7
asked Order independent transparency in particle system
Nov
8
answered What's wrong with this OpenGL model picking code?