| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 6 months |
| seen | Jan 5 '12 at 16:17 | |
| stats | profile views | 23 |
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May 7 |
awarded | Popular Question |
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Mar 21 |
comment |
Order independent transparency in particle system After some experiments I found that disabling depth write is the best solution in most cases. |
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Mar 15 |
awarded | Editor |
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Mar 15 |
revised |
OpenGL Vertex Attributes - Normalisation edited body |
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Mar 15 |
answered | OpenGL Vertex Attributes - Normalisation |
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Mar 15 |
awarded | Scholar |
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Mar 15 |
accepted | Order independent transparency in particle system |
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Mar 7 |
awarded | Student |
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Mar 7 |
comment |
Order independent transparency in particle system A particle can blend with background instead of another particle and then "rectangle" essence of point-sprite is very noticeable. Alpha testing helps here but artifacts are still noticeable when alpha value quiet low but not enough to discard the fragment. |
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Mar 7 |
asked | Order independent transparency in particle system |
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Nov 8 |
answered | What's wrong with this OpenGL model picking code? |