Xavier's user avatar
Xavier's user avatar
Xavier's user avatar
Xavier
  • Member for 13 years, 4 months
  • Last seen more than 1 year ago
24 votes
3 answers
4k views

How can I make water appear darker with depth, like in Minecraft?

22 votes
6 answers
28k views

How is a 3d perlin noise function used to generate terrain?

19 votes
4 answers
10k views

Is there a 2d physics engine that can model fluids and gases? [closed]

10 votes
1 answer
4k views

Should I give each character its own VBO or should I batch them into a single VBO?

10 votes
2 answers
561 views

Can I call c functions within the XNA framework?

9 votes
2 answers
1k views

Is Xbox Live suitable for a multiplayer FPS?

8 votes
4 answers
1k views

How to avoid flat appearance on sides that receive only ambient light?

8 votes
2 answers
848 views

Can someone explain radiosity lighting to me?

6 votes
2 answers
6k views

Rendering 2d sprites into a 3d world?

6 votes
1 answer
838 views

How can I insert and remove blocks quickly in a Minecraft-style world?

5 votes
3 answers
5k views

Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?

4 votes
5 answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

3 votes
1 answer
294 views

How many UDP ports for an MMOFPS

3 votes
0 answers
297 views

Does anyone know what technique was used in Minecraft to create shadows? [closed]

2 votes
1 answer
4k views

How do I determine the collision normal in an axis aligned bounding box collision?

2 votes
3 answers
378 views

Does radiosity work with skylight?

2 votes
2 answers
2k views

3D game special effects, fire, lightning, water, and ice [closed]

1 vote
2 answers
821 views

opengl rotations for a human

1 vote
1 answer
1k views

How do you make a water shader?

1 vote
2 answers
447 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

1 vote
1 answer
198 views

In a client server first person shooter how does the server keep track of each player's hit boxes?

1 vote
1 answer
210 views

When updating a mesh, does 'glBufferSubdata' belong in the update or render function?

0 votes
3 answers
414 views

How to deal with VBOs when rendering mesh's that may or may not be displayed?

0 votes
3 answers
3k views

How do I create menu with text in OpenGL?