521 reputation
27
bio website carsten.berggreens.dk
location Denmark
age 42
visits member for 3 years, 11 months
seen Sep 27 at 22:26

Started programming as very young on a Commodore VIC-20 and 64. First in BASIC, then moved to 8-bit assembler/machinecode to make things run more smooth.

Ended up building a game for it with two friends which we sold and earned Amiga 500 computers. This lead me to the assembler of Motorola 680x0 series CPU. Great CPU btw.

Took an IT-education, learned C/C++ and used some Pascal. Build my first networking application for the school I was on, as we needed a cross location chat-tool in DOS. Made it upon Netware/IPX protocol.

Then I went and became in love with C++ and its possiblities. Got brainwashed at school, came out saying: Windows, Windows, Windows... so I started to look at DirectX for direct computer power, usable for further multimedia/game development.

I've composed a some computer-music too, back in the old C64 days, but thats another story.

Later on, I got employed in different companies, including IT-consulting and support. Then worked with advertising/commercial companies as "Multimedia architect/systemdeveloper".

I've been all the way through the different browserplatforms and "wars", been building cross platform websites with dynamic HTML from the very early days with Netscape LAYER tags and MSIE DIV, makeing sure that things ALSO worked on Macintosh platoform, so cross platform development has been my goal since 1997.

I design and implement SQL-server structures too, so the backend is ready for the frontend.

Today I run my own small company, working mostly with .NET and C#, but XHTML/CSS/XML/JQUERY + some Flash Actionscript 3.0 is also part of my work from time to time.


Overall - the company is focusing on making the internet easier to learn and use, therefore somethings might be hard to develop, but as long as it will help the user to get respons/results faster and easier, we still go for the "hard way" of developing stuff.

Better think before errors happends.

I dont have a "language" religion, I dont care what platform we use, as long as its the best for the purpose and we dont have to pay gazillions for licenses. I dont mind paying for quality, but dang - there is really a lot of wanna-be crap out there, so I do check upon things before investing time and money.

And no, I dont go for the easy way. I go for the most valueable way, for the customer.


Aug
26
comment Can I legally remove the default Unity splash screen by removing it from the APK?
interesting, got any examples on this?
Aug
26
comment Can I legally remove the default Unity splash screen by removing it from the APK?
it might not be hard to hack around the splash, but you will still violate the license for the free version of Unity, so if you dont like the splash, BUY the PRO license or find another gamedevelopment tool. its their way of getting a little payment back, as you advertise and tell the world that Unity3D is the thing to use for games. I feel sorry for people not recognizing how much free benefit you already got and now you start asking about how to remove the "ads"... shame on you for asking!
Mar
13
answered How to rotate a 3D character on top of a plane with an isometric picture on it
Mar
10
comment Networking and movement in MMORPG's UNITY
I'm not aware about how every FPS does it. But yes, eg. the BF series has something they call Netcode which means they perform the calculations locally and submits the results to the server that then verify and distributes the results (as from what I have been told). This might have to do with they huge amount of "particles"/details that needs to be transfered otherwise. Where as WOW is a more static world and you dont have collision between characters (in normal mode) so its okay to let you "slide" through someone else.
Mar
17
comment Which game engine is ideal for a 3D RPG?
You cant answer this "subject question" with a clear answer. you should look on other things such as, what skills does the developer team persist? which platforms do you want to publish this game on? I like Unity3D myself, but others prefere Unreal Engine because of its speed and effects etc.
Nov
7
awarded  Yearling
Nov
7
awarded  Yearling
Sep
20
comment Is it possible to program the entire logic and flow of a game without ever touching a graphic's engine?
Also think of simple dynamic websites, where you generate every result into HTML and keep the values on the server in some sort of local storage (SQL, ascii, xml or whatever)
Sep
11
comment Which one is better for a beginner to start with game development - unity3d or cryengine 3?
Unity can ALSO be licensed for OTHER platforms. Including smartdevices and consoles.
Sep
6
comment A good Unity project to get started
In any game engine a know gametype would be a good place to start. I have a few suggestions. 1) Pac-Man clone. 2) Space Invaders/Galaxy 3) Frogger 4) any other "basic" game that seems too simple always shows up to have enough for beginners. Try some of them first. Then you will learn a lot. If you dont know the games, use Youtube to learn about them.
Jun
1
awarded  Autobiographer
Apr
22
comment Writing C# for iPhone 2D Game Dev - Not Unity
I am 99% sure that you will need a Mac to use MonoTouch for iOS: monotouch.net/IPad
Apr
22
answered Writing C# for iPhone 2D Game Dev - Not Unity
Apr
20
comment Will a Game written using HTML5 work on smartphones?
Today: Chrome 10.0.648.205... 288 points and 13 bonus.
Apr
20
answered Facebook Game Development - Where can I save my data?
Feb
10
awarded  Citizen Patrol
Dec
29
comment 2D Gaming Libraries/ Frameworks/ Engines for Android
Yup I totally agree. Secondly, if you pay for Unity3D licenses, you can publish same work for multiple platforms. So you start with FREE WINDOWS/MAC licens. Learn the program. Then upgrade the licens to what ever platform you see fit first. Currently Android though, is only PRO edition which means you need Unity3D PRO + Android PRO = $3000...
Dec
29
comment install unity package in to iphone?
come to answers.unity3d.com
Dec
6
comment Are there any game engines in C# or Java that are cross-platform and support multitouch input?
I believe Android is a MOBILE OS and the core is build upon Linux, but its not meant to be a "big OS" for computers. Thats why Google make Chrome OS.
Dec
5
comment Level Design Tips
rewards can also be coins on a map. Loads of games I've tried over the years doesnt require me to collect them all, but the more I collect, the more powerups I get or bonus or whatever.