| bio | website | |
|---|---|---|
| location | Germany | |
| age | 34 | |
| visits | member for | 2 years, 6 months |
| seen | May 10 at 13:33 | |
| stats | profile views | 36 |
Haskell programmer. Diploma in Informatics (=Master in CS).
|
May 10 |
revised |
Which image format is more memory-efficient: PNG, JPEG, or GIF? added 120 characters in body |
|
May 10 |
comment |
Which image format is more memory-efficient: PNG, JPEG, or GIF? @David Dimalanta: I don't know where it is supported and where it is not. If you want to program with PNMs, then you rarely want to use any library, because that format is too simple to choose any API. Because of that, it is readable and writeable with all existing programming languages that support reading/writing binary files. Of course you could use Netpbm on any OS, not only Unix. On the other hand, I don't know which general image libraries don't support this. It is not a compressed format, so it is rarely used to store images on disk anyway. see en.wikipedia.org/wiki/Netpbm_format |
|
Feb 1 |
awarded | Editor |
|
Feb 1 |
revised |
Which image format is more memory-efficient: PNG, JPEG, or GIF? added 54 characters in body |
|
Jan 29 |
answered | Which image format is more memory-efficient: PNG, JPEG, or GIF? |
|
Jan 4 |
awarded | Teacher |
|
Jan 4 |
answered | 2D graphics - why use spritesheets? |
|
Nov 18 |
comment |
What scripting language should I choose for my game? I would write an interpreter or jit-compiler in haskell for sth like lisp/scheme or bash or python or lua or erlang (anything without its standard libs) in one or two days. I would not suggest to write an interpreter in i.e. C++ or Java, as long as it is not for interpreting sth lisp like. But that was not the question, anyway. |
|
Nov 18 |
comment |
Is C++ “still” preferred in game development? At least 10 years ago, the M$VC++6.0 Language was still buggy, and the .NET version after that had other bugs. It was not even full compatible to the standard. And the libs from M$ were (probably still are?) extremely catastrophic: You had to circumvent different bugs in the libs, depending on the VC++ version, and to convert between the slow O(n²) implementation of CString and the fast O(n) implementation of std::string, that you wanted to use. |
|
Nov 18 |
awarded | Supporter |
|
Nov 6 |
answered | Recorded Voice or Synthesized Speech? |
|
Nov 6 |
answered | What are the implications of not owning the IP of a character graphic in my game? |
|
Nov 6 |
answered | What is the easiest and shortest way to draw a 2d line in c/c++? |