2,178 reputation
637
bio website android.kul.is
location Fukuoka, Japan
age 32
visits member for 1 year, 6 months
seen Nov 10 at 23:07

Studied Computer Graphics - Computational Geometry. Usually working as a software developer, but currently as a writer.

Book author and hobby game programmer: Mr. Dandelion's Adventures, and blogging about Android Game Development as well (with occasional game review). Running to keep fit and travelling the world.


Nov
4
awarded  Popular Question
Oct
12
comment Poor performance in android when running APK, runs fine in browser
@user44449 Consider writing a summary and posting it as an answer. I was recently looking at this and the discussion seems to have an answer.
Oct
12
reviewed Approve suggested edit on How does making of games using game engines happen?
Oct
9
reviewed No Action Needed C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL
Oct
6
answered Slide to reveal in AndEngine
Oct
2
reviewed Approve suggested edit on How to render many regions from the same texture using UV mapping?
Sep
30
awarded  Explainer
Sep
20
answered How to create scrollable text in AndEngine?
Sep
7
reviewed Edit suggested edit on Rotating an object at the user specified speed in corona
Sep
7
revised Rotating an object at the user specified speed in corona
Add Some Code
Aug
31
answered Handling Event for multiple Sprite with one Event Listener in Andengine
Jul
30
reviewed Looks OK XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
10
reviewed Approve suggested edit on Why isn't my Blender FBX not appearing in XNA?
Jul
9
answered AndEngine - Performance problems with many entities
Jul
9
revised How do I support variable screen ratios using AndEngine?
Fixed the answer
Jul
2
awarded  Curious
Jun
15
awarded  Announcer
May
26
reviewed Approve suggested edit on Why do we use the Pythagorean theorem in game physics?
May
25
reviewed No Action Needed Bounding Box Collision Glitching Problem (Pygame)
May
22
reviewed Reject suggested edit on Is chess-like AI really inapplicable in turn-based strategy games?