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May
29
awarded  Nice Answer
May
28
accepted “Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)
May
27
awarded  Popular Question
May
20
awarded  Yearling
Mar
17
awarded  Nice Answer
Mar
11
awarded  Popular Question
Nov
4
awarded  Popular Question
Oct
12
comment Poor performance in android when running APK, runs fine in browser
@user44449 Consider writing a summary and posting it as an answer. I was recently looking at this and the discussion seems to have an answer.
Oct
12
reviewed Approve How does making of games using game engines happen?
Oct
9
reviewed No Action Needed C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL
Oct
6
answered Slide to reveal in AndEngine
Oct
2
reviewed Approve How to render many regions from the same texture using UV mapping?
Sep
30
awarded  Explainer
Sep
20
answered How to create scrollable text in AndEngine?
Sep
7
reviewed Edit Rotating an object at the user specified speed in corona
Sep
7
revised Rotating an object at the user specified speed in corona
Add Some Code
Aug
31
answered Handling Event for multiple Sprite with one Event Listener in Andengine
Jul
30
reviewed Looks OK XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size
Jul
10
reviewed Approve Why isn't my Blender FBX not appearing in XNA?
Jul
9
answered AndEngine - Performance problems with many entities